Breaking the Link Between One or More Components in a Fusion 360 Pattern

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There are times when you have a rectangular or circular pattern and you need to add some features to one of the components of the pattern but not all. This video will explain the process of breaking the link of one or more components from the pattern. This process will also work on any component that was copied and pasted, instead of using paste new, in the assembly.
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I had to put matching numbers on components i have copied as instance. I had to find a proper way to copy the components as new instead of created instances in order to do that. The tip you have given in this video solved the problem easily with no need to start from scracth. Thanks so much!

HakanOnurDerici
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Thank you. I found this video in a forum post linked from a different forum post. It seems to be exactly what I needed, and it is very unintuitive.

dekopuma
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Thanks alot. Been trying to select a 'target' in the combine function and just couldn't select the one i wanted. Followed your video. Job done. Brilliant 👍

navigator
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Thank you for your time for making this video, this helped a lot for my design I am working on. Very much to the point well done. Have been putting a pattern around an acorn with two differnt patters for my family tree with a lithophane picture in it. Now I will be able to finish this project. This any can put a jump drive in this you and your wife's life to pass down, instead of a name on a family tree. Will share on facebook

newalla
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Hi John, thanks for sharing the solution. It works a treat.

kiefengtjong
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Mr. Hackney. Your explanation was a great help quick and to the point thank you!!!:)

zedshields
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Thank you. A great thing to know, and not what one could call an obvious solution.

kenwood
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Ive recently changed CAD software and learning how to use Fusion... this problem has been bugging me for while. THANK YOU

Mike-xlxr
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Unfortunately this does not work for my recangular patterned components: i follow all steps, successfully created new independed component. But if you want to remove the original component, all components of the pattern are gone. Followed steps eaxctly. Am I missing something?

Barry
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I don't know if this is just outdated due to a software update, but this doesn't seem accurate. You're components don't appear to be linked in this example (there is no link symbol next to the individual components) and additionally right clicking on a component that is linked does not offer the "remove" option.

NicholasCoughlin
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This video will show you the thing you've been trying to figure out.

JoeyExxxotic
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Hi John, I was watching some of your videos and I cant seem to find a solution to what im dealing with currently. I am working on a very complex multi level design for 3d printing that will be a robot and I just dont know how I should structure and nest my components in an intuitive, compact, and logical order. Think of the robot as basically a box with each panel being made of 2 or so parts that are attached onto a frame and each panel has parts attached either directly to them or to the frame through them. Each side of the body (front left right, and back) all support weight like an arm for the front, power supply off the back and wheels on the sides, so they must be quite strong. This leads to multiple joint pieces being between sections either securing panels together or reinforcing corners. Each panel has at lead 10 parts on it at a minimum and some lead to entire other sections like the robotic arm and so my heiarchy is just a nightmare to work with. Either i have very little organisation and i need to read through to find the section i want to edit or i have to go down 5 levels to get to a part i want to edit. I am mostly self taught in design so I dont know what would be standard practice to make an assembly structured the best or how to decide what should be nested or just a sibling or what i should even consider a seperate part. For example, should i group up the panels with their respective structural beams like (LeftSide>panel1, panel 2, bottomBeam, top beam) or should i have the panels all grouped and the frame as another seperate group like (pannels>Front back left right), (Chassis>Lbeam1, Lbeam2, Rbeam1, Rbeam2) and so on? What is considered big enough to be one of the Parent objects? Currently i have (Wheels/Suspention, Body, arm, power, head) but im still just rinning into problems of needing to swap in and out of multiple layers of components to get what i need as i am actively designing everything. To clarify, my question is not about what should be a body or a component, I think i have a decent understanding of Rule#1 but im having organisational troubles

bestcreations
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Hi John, I have a question to a to ask, I am struggling with in Fusion360, I make wood signs with text, , I am unable to copy them and place them on stock to cut more than one at a time, I can move the extruded shape but not the text, Trying to grab it all at one time can you help?

botoepfer