(Unit 0) Intro 8: OpenGL Immediate Mode

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Just wanted to let you know that this playlist is the best for computer graphics that I have ever watched, ty man

FuN-kvow
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0:10 - General approach to rasterization
1:12 - Libraries for drawing directly to display
2:12 - Accelerated Hardware
3:30 - Accelerated hardware libraries
5:02 - OpenGL Immediate Mode
7:08 - Disadvantages of OpenGL Immediate Mode
9:24 - Advantages of learning OpenGL
10:40 - Retained Mode
12:12 - OpenGL processing example
14:15 - OpenGL java example
15:06 - JOGL (Java OpenGL) example

thesyndicate
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Links for what code does:
12:50 - set the size for canvas and use OpenGL 3D
13:06 - set projection to orthographic

thesyndicate