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(Unit 9) Colour and Shading 14: Additional Shading Techniques

(Unit 9) Colour and Shading 5: Inverse Texture Mapping

(Unit 9) Colour and Shading 13: Anistropic Filtering

(Unit 9) Colour and Shading 9: Texture Wrap Mode

(Unit 9) Colour and Shading 7: Perspective-Correct Texture Mapping

(Unit 9) Colour and Shading 6: Perspective Distortion in Texture Mapping

(Unit 9) Colour and Shading 2: Gamma

(Unit 9) Colour and Shading 10: Aliasing in Texture Maps

(Unit 9) Colour and Shading 12: Mip Mapping

(Unit 9) Colour and Shading 8: Textures In Practice

(Unit 9) Colour and Shading 11: Introduction to Texture Filtering

(Unit 9) Colour and Shading 1: Advanced Color and Intensity

(Unit 9) Colour and Shading 3: Blending

(Unit 9) Colour and Shading 4: Introduction to Texture Mapping

(Unit 8) Animation 17: Physics and Kinematics

(Unit 8) Animation 18: Animation and Hierarchical Modelling

(Unit 8) Animation 16: Particle Systems (part 2)

(Unit 8) Animation 15: Intro to Particle Systems

(Unit 8) Animation 12: Time-Based Lerping

(Unit 8) Animation 13: Techniques for Frame-Based Rendering

(Unit 8) Animation 11: Sinusoidal Interpolation (Part 2)

(Unit 8) Animation 5: Tweening and Lerping

(Unit 8) Animation 3: Frame-Based Animation

(Unit 8) Animation 1: Intro to Animation