Can I Beat ALL Exterminators?

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All DE is extremely interesting...

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Video Description:
Stellaris is a 4X grand strategy video game developed and published by Paradox Interactive. Stellaris' gameplay revolves around space exploration, managing an empire, diplomacy, and space warfare with other space-faring civilizations.

#Ep3o #Stellaris #challenge
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I think mercenary companies MIGHT have helped considering they just keep replenishing ships after an initial investment. Allows you to pour more into starbases and defense platforms.

SymbioticMed
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Odd challenge idea: Galaxy of Determined Exterminators, you are a Rogue Servitor, pre-ftl dial is cranked up to max. Your goal is to save the galaxy's organic population before the other machine races can destroy them.

SingABrightSong
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I think an actually beatable version of this is all Fanatic Purifiers and you playing a Rogue Servitor. Force them to get along! You can even pick up the Nihlistic Aquisition ascension perk so you can actually make use of their pops.

brycedolishny
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On one hand it's crazy hard. On the other... you get to explore the whole galaxy with your science ship and get the most possible rolls for anomalies and digs afterwards ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯

TheArklyte
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The first half of this video should be called "Can I beat ONE Exterminator?"

DragonKingSkye
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He is in grand admiral with 25×crisis ?

Yes, yes he is

potato
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I feel like clone army fanatic purifiers would actually be the best option for this since you get the best admirals and ship fire rate while you rush becoming the crisis

forceman
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Isn't putting them on high aggressiveness means that they'd be hostile to each other too despite the relationship bonus they'd get? And as determined exterminators they would have gone for you either way. So to keep them from infighting, you should have set it to low aggressiveness instead?

TheArklyte
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Alternate title: Can I survive the Dark Forest?

PraefectusClassisAeternum
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It's good to watch pros play because of the tricks you pick up. I always forget to enable my combat bonus edicts before entering battle.

matthewedwards
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On one hand, I was hoping, HOPING you could hold on and survive. On the other, I knew we were both foolish. I knew that once an aggressive enough DE starts conquering other DEs, they're just gonna snowball so hard because of all the Machine Worlds they get.

And that is why I made my DE with a Shattered Ring origin (Paperclip Maximizer), so that at least you get something decent you can work with if you manage to kill them. Sadly, you didn't get to kill them, sorry :(

BRyL
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Honestly not a bad go of it considering the absurd difficulty of the challenge. Great idea for a story setting, too, as someone said this is basically the Dark Forest pushed to its absolute limit.

RoyalFusilier
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"How much science do we need sir ?"
" 0:48 "
"ah yes ofc"

Peetzy
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13:12 Yeah this is why I usually turn off the land appropriation policy, it can be real inconvenient having your pops auto-resettle to planets they have no habitability for.

Midnight-whbs
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I got my butt handed to me last night in Stellaris. I had advanced AI starts on my iron man mode and one vassalized me early then pissed off the entire galaxy including a fallen empire and I could not fight a 450k fleet at the time. I’m gonna restart with no advanced AI this time and see what happens lol

nathanmckay
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Before the ring world nerf I used to do this(vs meta DE) by tech rushing but even then it was very hard and rng based. With the changes to battleships, AI and the ring worlds Im surprised you lasted as long as you did.

Also I had figured some strategies out vs normal agressiveness DE.
DE seemed to attack only when it had no more space to expand to, so when the first DE found you evacuating the Ginom system could've given you some time.
DE doesn't seem to care about whether you have established comms or not. They started pre first coms war with me when I boxed them in before first contact.
Once DE can't expand it seems to declare war regardless of whether it can win or not. They also love attacking, going in recklessly even when they will most likely lose their fleet.
Strikecraft and hangar bays on starports are a lot less useful because AI uses flak/pd even on their corvettes.

My winning strat(I haven't played the last few patches) was rerolling until I get a nebula(for refinery) + good choke point, go as tall as possible, ignore all ship tech except BS+Strike craft, armor(no shields vs DE, they love torps), do everything possible to avoid war until strike craft battle ships.I dont build any ships until at least cruiser, preferably until BS.(AI doesn't seem to care about your military power before declaring war and even if you win early war with ships you still wasted a lot of resources vs a single cheating enemy) If I have to defend before that I use naked defence platforms with hangars. If you dont have enough hangars to survive enemy PD they are basically useless but if you can get enough you can hold quite well until DE gets to bigger ships.

Hacete
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I feel like there should be tech to reduce defensive platform cost it’d make having defensive star bases a lot more enjoyable

dastardlydwarf
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The First Contact update basically makes it impossible for AI DEs to cooperate because they will ALWAYS try to vivisect each other before establishing comms and aggressive empires are coded to Harm relations, even if your relations with them are cordial if they haven't discovered another empire yet.

Paradox really dropped the ball with AI Personalities, ngl.

LAZERAKV
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It was good to see the Empire I submitted featured.

mastertadakatsu
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Rush becoming robots so they don’t want to murder you anymore

rattled