How to Build Easiest Spider Spawner XP Farm Tutorial - Minecraft 1.21+ Java & Bedrock edition

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Minecraft's Easiest Spider Spawner XP Farm Tutorial - Minecraft 1.21+ Java & Bedrock edition

In this video, I show you how to build the easiest and most efficient spider spawner XP farm for the Minecraft 1.21 update in the Java and bedrock editions! This easy spider farm will get you tons of string, spider eyes, and levels in just a few moments!

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THOSE WHO NEED STRINGS AND NOT XP.... ITS RECOMMENDED TO PLACE 3 CAMPFIRE INSTEAD OF 3 SLABS ON HOPPERS, THE BENIFIT IS NO SPIDER EYE DROPS AFTER SPIDER DIES ONLY STRINGS YOU GET 2 FROM EACH SPIDER (MINE VERSION IS MCPE BEDROCK 1.21)

Consciouslog
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This farm nearly cost me my hardcore world when I tried to follow this guide

1. You don't need fences (waste of xp and drops)
2. You don't need fence gates (simply unnecessary)
3. You do not need signs to put water in the ceiling (with water I had more than 10 - 13 spiders just chilling in the water up there but without water, there were only 2 - 3 which eventually fell, tested for 30 mins each)
4. Spider spawner range is 16 blocks so you don't necessarily need to be 7-8 blocks away as the spawner works best the closer you are

All 4 of the above lowers the efficiency by more than double when everything is applied

Hope this helps everyone ❤

Edit: you can try adding the new Savanah mob armadillo at the top of the ceiling to prevent spiders from climbing and getting stuck there as they scare spiders

IchiroIchigo
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Some changes I made for a cave spider spawner:

1. Make the kill chamber tunnel only 3-4 blocks away from the gates. (Keeps the loot from getting stuck and also makes the spiders aggro increasing the efficiency of the farm when AFK at the chest)
2. Line the tunnel with full blocks starting from right above the gates until where the trapdoors go, not slabs (cave spiders will often get stuck in the tunnel when slabs are used because they will perch and not flow with the water)
3. Skip the fences, just add three additional hoppers. The flowing water will push all drops into the hoppers.
4. For AFK/string farm, replace slabs with soul campfires. Otherwise, use a looting 3 sword for greater string return ! Albeit with spider eye drops.

The spawner will spawn about 3-4 cave spiders every 5-10 seconds or so. These changes helped ensure that every spider made it to the kill chamber! Hope this helps!

madonnasilver
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One thing I’ve noticed is that if you replace the fences with other set of hoppers then put trap doors on those works better and you don’t have to worry about not getting the drops nor the xp(: hope this helped some

rg
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Really helpful, followed step by step and works like a charm, 1% of the time some items get stuck with the fences, but is minimum

eduardomayherrera
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Insanely useful! Appreciate the "Spider" farm!

gomilopez
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my only issue with the farm is that sometimes experience or drops get stuck on the fences for some reason, not sure if it's an issue with the farm itself or did something wrong

peachscones
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Just built this farm. It’s okay, but not great. Items get stuck and don’t get picked up by the hoppers and it takes like 3 spiders to clog the tunnel.

danielbasti
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Build list doesn't mention or show trap doors. A bit annoying to go make some when you're already sealed up in the room with the water

SPhoton
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My recommendation to help fix the efficiency of the farm (For 1.21.1 Java)

2:47
You don't have to dig 8 blocks deep to make a killing room, it's better to stick close to the farm for faster spawning and draw more aggro of the spiders from my experience. You can just dig 3 to 4 blocks away from the wooden gates so the stream of the water can push more against the spiders and items towards you.

3:11
You can replace these 3 fences with 3 ice blocks (the kinds of ice blocks don't really matter but I used packed ice for mine), it helps with sliding the spiders and items be pushed faster towards you thanks to the water. If you use fences, it will make items and xp drop in between the spaces and waste them. Any normal solid block would work but ice would be the more recommended part of it! You will still pick up items from your close proximities of the spiders so i'd have a filled inventory for this.

I hope this helps and sorry for any grammar and spelling mistakes, english is not my first language. These tweaks to the farm was made from a lot of trial and error, i was also killed once by poison trying to fix this farm lol.

weirdducky
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Here are some things I did that might make it better instead of fences put more hoppers cause stuff would get stuck in the fence and instead of 7-8 blocks do 5-6 helps spawn rate

Vinacus
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Came to comment about the fences and a fix. Then I seen just about everyone else mentioning it. GGs peeps

vladdamir
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adding a row of hopper solved the loot issue for me. also added 3 magma blocks before the fences since skeletons would clog it. made my afk room right on the tunnel so im closer to the spawner/protected. with these few tweaks it works well for me

neatkhan
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I'm Brazilian, your Farm was very good, it helped me a lot

keyrrisonscheidt
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I literally did ALL of this without the use of gates, etc.. just build a damn kill hole and set the flow of water to drift towards it.. bam.. easy

you don’t need to do this extra crap

CFHDime
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I just want to check something before I waste my time…

I found 2 spider spawners that are within 32 blocks of each other in my hardcore world and my plan is to build this spawner design but with a bubble elevator on both instead of the chests that link up to a central killing chamber in between the two spawners.

Would this work?

thetonk
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hol' up, i though u did not use trapdoors? (as in the start, the i do not remember that the chest had any trapdoors)

jokubas-ozlv
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Why don’t my spiders stack at the killing point? Instead they just queue up so I have to wait to kill them

cgizpkk
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I took the slabs off the tops of the hoppers and it works better for me

CartCommander
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My only question is What is the purpose of the signs + water above?!
Great video!

TheOneWhoDoesThis