10 Most HATED Levels in Video Games

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Some video game levels just end up being the bane of every player's existence.

0:00 intro
0:20 Number 10
2:12 Number 9
4:08 Number 8
6:04 Number 7
7:51 Number 6
9:25 Number 5
10:53 Number 4
12:49 Number 3
14:33 Number 2
15:52 Number 1
17:18 BONUS 1
17:51 BONUS 2
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Literally any mission where you have to protect an NPCs health

queenpurple
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I liked the Guarma chapter in RDR2, the last couple of missions there were pretty intense and it was an important point in the story (hence the song when you return), but it was annoying that you couldn't really explore the island.

Aeturnalis
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I deeply loved the Guarma act. It was so unexpected. Like, you're attacking a bank in ST Denis, and bam, two hours later you're in a jungle. Nobody was prepared for it, and the missions there are just perfects. How you're with every characters that turns out to be the villains, how you are all friends and how you're just protect yourselves, even with Micah, I just love it

ernestmoulin
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I love Guarma in RDR2 in regards to what it adds to the story. But I think the level would have been better received if we could have some how gone back to explore and find goodies after the mission because from an RP perspective, it isnt encouraging to go exploring and animal sightseeing when you're constantly being hunted and attacked by anyone that sees you there..

SquirrelHops
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Guarma is incredibly important to the story! It took a serious change in routine and situation for Arthur to see Dutch for who he truly was. Up to that point he always agreed and accepted Dutch’s word. Something drastic needed to happen to spark the change. Something to force a different perspective. I know Arthur has dialogue where he questions things and shares concern but every time he goes along without giving too much opposition if any. The Guarma chapter needed to be significantly different to appropriately facilitate the change in perspective. Even you as a player feel the difference when listening to the song Unshaken as Arthur rides back to reality. You’re changed as well as Arthur. I feel it’s brilliant storytelling!

Leftover
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I would have expected to see Ocarina of Time’s Water Temple in there - truly a tricky one

joejames
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The thing about the Asgard and Jotunheim parts of Valhalla is that they're actually fundamental for fully understanding the ending of the game, which is really weird because the game presents them as optional.

SpaceMonkey
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Racing mission in Mafia

Also: tank mission in ACB

C_R_C
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I absolutely loved Guarma. It was so unexpected. Since they cut it short, I did think they probably would have been better off if they had those missions take place in New Austin, since that area of the map was entirely unused, except for 1 mission or so.

Also I'm glad I wasn't the only one who didn't like the Valhalla dream world. I thought it's because I'm not really a fan of the fantasy aspect and I kept wondering why they wouldnt have put those resources into the already way too huge world.

sandeshvantveen
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The narrative importance of Guarma was to show the gang that the idea of a tropical paradise untouched by civilization where they could be free was a pipe dream, it was a stand-in for Tahiti and also accelerated Arthur's condition. Tonally there's a shift when you to return to the US and you're officially into the endgame.

koyrion
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I’m shocked that the water temple from ocarina didn’t make the list. That dungeon still haunts me all these years later

hirammcdaniels
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Not including the train mission or the drone mission in San Andreas really took some balls, congrats.

jdanielortega
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I couldn't disagree more about Guarma or your overall take on RDR2. I was in no hurry for it to end. In fact, I was sad when I did finish it.

dgmaffi
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I think Guama in RDR2 might of flown over your head Falcon. It serves to show Dutch's mental downfall into total crazy territory while cementing Bill's and Javier's total blind loyalty to a mad man.

slimdarcy
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I've learned to like the Cortana level. The thing that's important to understand is that it's designed to test everything you've learned about fighting the Flood. That means knowing which weapons are effective against which types and getting your best practices down, like destroying dead combat forms so they can't reanimate. Even the close quarters are that way to make sure you engage with those systems while limiting your ability to cheese it.

MisterYankou
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I see why people don't like Guarma and the rd2 story isnt perfect, but it is a pretty essential part of dutch's character arc and I liked being in a new environment that I totally didn't expect

treynitza
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RDR 2 Guarma wasn't bad, it was a change of pace and totally justified in the narrative. This rough trip there explains why soon after returning to America Arthur's pneumonia awakes. The very stressful experience in Guarma was the turning point and the beginning of the end for him

Elrinell
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One level I hated was the speeder bike level in the original Battletoads/Super Battletoads. It sucked because you had to dodge obstacles and if you hit one, you died. As the stage progresses, you get less warning of the upcoming obstacles and need to react much faster.

And then if you beat it, the next stage required you to hang onto a snake that traversed through an area full of spikes. Needless to say, I never beat it, and don't really miss it much, unlike say several Teenage Mutant Ninja Turtles games aside from the first one.

Geckogold
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If you can't see what Guarma has to do with the main plot of RDR2, I don't think you were paying attention lol
We see the absolute worst of Dutch's craziness to a point of no return. We save Javier's life which helps to explain why he remained loyal to Dutch. And we see Arthur's TB really take effect. It was meant to show that a tropical paradise wouldn't solve the gang's problems, because of the people there and the people that Arthur doesn't trust anymore.

There's also one part I never see mentioned. In the final battle with the warship, Dutch says "This is actually quite good fun." Dutch was exactly where he truly wanted to be, among chaos.

jimmymeridian
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No way the Yiga Clan hideout was a worse stealth mission than following that Korok in the Korok Trials. That was beyond aggravating, especially when he'd get scared and double back, and discover you. At least the Yiga Clan hideout had plenty of gems and bananas as a payout.

Erinski