The FNAF Animatronic that Scott Cawthon Forgot

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Today we take a look at a FNAF animatronic that has gone mostly under the radar since he was first introduced in FNAF World. Scott Cawthon himself never once brought them back or talked about them again, so who is he?

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#FNAF #Animatronic #FNAFWorld #JusticeForMendo
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Yenndo was also forgotten, he appeared in SL and then dissapeared from the whole fandom

Puppet_
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Scott’s games really has that feel to it that, may look poor and outdated, with the weird blurry textured evironments, and simple shaped characters. And yet gives it a nostalgic quality that I just adore. Like even it’s sound effects just feels so nice. It’s one of those things where I can’t give an exact example of any other media to compare it to despite calling it nostalgoc.

nephocampus
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I feel like Mendo could've been a great edition to security breach, another "passive" animatronic like Freddy and technically Sun. Probably have some sort of shop mechanic to him, like he sells items to you for faz tokens you may find laying around. Items could include things that increase your movement speed, how fast Freddy appears when you call him, animatronic deterrents, etc. Not only would it bring back Mendo but it could also make the game more strategy oriented. Maybe only have a limited amount of currency so you really have to put thought into what upgrade you'd really need. Idk I think bringing him back as a shopkeeper again would be quite fun

lambybunny
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About the models, I agree the older ones have a special charm to them, unline the new ones. The "bad" quality of the animatronics in FNAF 1 was one of the reasons they were so scary in the first place. In my opinion an outdated and shabby FNAF 1 Chica is way more terrifying than Glamrock Chica. It just made the horror more real

BrokenFortuna
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I have always loved how weirdly realistic and i guess muddy Scott’s games were, that’s what gives that signature FNAF look. The trailers for FNAF 1 look like they could potentially exist somewhere. That’s kinda what you want when making a FNAF game, the characters look like they should feel out of place in such a realistic environment yet they aren’t. FNAF 1 Freddy has that darker, thicker, and uncleaned furry tone on him, Steel Wool makes him look cleaner which in my opinion kinda takes away from the horror aspect.

LostEngineProductions
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As Scott said in Dawko's interview (paraphrased) FNAF World is one of THE most important FNAF games. It was an important lesson for him not to take his fans for granted, and gave us so much in terms of lore and characters that are crutial to the franchise

hunova
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My guess is that it was forgotten because it’s just an endoskeleton, but if that’s the case then that’s a real shame. They could have made a fun gimmick with them (maybe something like in security breach it could stretch its arms out to grab you, and maybe make it immune to flashing because of its improved armor?)

Also as a person who loves robots, Mendo was my favorite out of those 3.

Bofrab
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Bro came out of nowhere and immediately started making bangers

Aatamixx
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With Steel Wool making the games, they don’t look so much like Scott's games no more. Scott makes his games with almost realistic shaders and renders. With Steel Wools free roaming games, the textures are still fine but the shaders feel so blank, almost like what gta shaders look like.
But hey, I'm not dissing them. I love the games they made and it seems like awesome additions to the FNAF universe.

ScottDuckett
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When you compared the 2 Freddie's, I had a word come to mind: sanitized. The newer stuff is overly sanitized so nothing shows the grime of reality. It's weird to see animatronics with allegedly a lot of murder and pizza around to be so spotless and perfectly built. It's not natural, as natural as a chucky cheese animatronic can be so your brain goes slightly more uncanny valley than it should and the veneer starts to be broken juuuust a little

MrHocotateFreight
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I never forgot about mendo, the endo skeletons designs are always my favorite.

bostin
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I came here just to write "he forgor 💀" but apparently I never had any original thought in my life

siriloveyou
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i honestly think that scott's quality of work isn't appreciated enough. even back in fnaf 1, everything just looked so authentic and the perfect mix of realistic and stylised. he nailed it the first time around, which is crazy to me. and i like that his style is so instantly recognisable, it's also pretty dynamic too.

i find it funny that he decided to make sister location go full on sci-fi literally just because he likes doing sci-fi stuff lmao

Tulip_bip
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Personally I prefer Scott’s style for his animatronics

The semi-realism of how they look is amazing, as a game designer you fall in love with the simple but major details of the characters

Let’s take Freddy as an example

Freddy has always looked dead and has a stare that feels like it’s staring not at you but into your soul

And with the new SB characters they just look shiny and alive, which necessarily isn’t bad but I wish they had the effect of Scott’s characters

Even when the SB animatronics got decommissioned they still looked alive and happy (specifically Chica) she lost her beak and has cracks but she still looks well polished and not so dirty and didn’t really scare me, her sounds are good (everyone’s sounds are good)

He also had a lot of effort put into the jump scares!
Meanwhile I feel as if SB jump scares are low effort and not scary what so ever, it’s sad to say even the map bot and security bots’ jump scares were scarier than the main animatronics ones


I really wish SB was more put together and had a little more scary affect to it in general

LuvairaCo
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I love your channel so much keep up the amazing work

damienscott
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there is just, something to scott's models, maybe its the lighting but, something about the models feels so unique. i really wish i could both make 3d models and do it in the style scott does

_Walter_Blanco
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as someone who spent a while pretty much 100% fnaf world (because i couldn’t buy the games on pc at the time) i have found an appreciation for mendo and immediately recognized his sprite even though it wasn’t colored in #JusticeForMendo

Zac-
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1:03 I think the difference here may be a combination of perspective and the focal length differences of the virtual camera rendering each model. Scott’s original model is rendered at the perspective of a child looking up it and the model has a lot of lens compression making it look more overbearing. The shadows also are darker and contour the figure to give it a more sinister look. The other model however is rendered from a top down perspective, making it look like a small toy. It also has less lens compression causing it to appear closer. The shadows are vanishingly soft, reducing the appearance that the figure is slipping into the shadows unlike the original counterpart. It also looks like it was rendered using a ray tracing engine, which is why the shadow of the hand is scattered, increasing the softness of the shadows. The new animatronic looks cleaner, like it’s on it’s first day instead of having all sorts of stains of grease and grime, with subtle imperfections missing in the new one unlike the original. Notice how in the original the ears are a little wonky, the eyes slightly misaligned, the hip slightly tilted, like the animatronic has been doing this same routine for years and has had dozens of mechanics service it. The left one falls right in the middle of the uncanny valley while the one on the right tries a little too hard and misses the mark of both realism and subtle sinister horror.

Also, the one on the right looks kinda like it’s made out of clay.

hexium_
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Watching this really brought me back to those simpler times, just enjoying a good game with some good friends...and then you said "Fnaf 10" and i remembered what year it is.

sofivuk
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I tought you were going to talk about the endoskeleton from fnaf sl custom night, literally no one talks about him and the last time I remembered It existes was 4 years ago, until your video reminded me

khall_archives
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