After Effects to Unreal Engine 5 (THE EASY WAY)

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This is the easiest method I can find for getting 3D Camera Tracker animations from After Effects to Unreal Engine 5.

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Now while the quality of the tracking is all dependent on the individual shot (and there may be more precise ways to do this), If you're doing some mixed reality virtual productions and want to try and create a matchmove shot quickly then this works well.

I didn't spend as much time as usual on the final result in this video, it is more of a way to demonstrate that the camera tracking works.

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A suggestion: bring your footage into the produced C4D project, and apply it to a background object. If there is something in the scene that you can use for scale, do that in Cinema: for example, if you know the width of the car, place a plane there in AE before export. Then in Cinema, place a cube in that location and size it to match the car in the video. Check the size, and use Edit > Scale project to bring the cube to real-world scale. Save, and then import to UE.

davemacomber
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So I went into soft soft and tried to intuitively grasp the basic fundantals. And now listening back I feel like I'm one step ahead of Nice tutorialm.

AzaradoFPS
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beautiful audio-visual experience... all 3 seconds of it... I'd live in that world... prolly in the dumpster around the corner, but ya... STARS

passion_proh-jects
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Incredibly concise and helpful. Thank you so much for videos like this!

MattJackson_YouTube
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This channel will have a million subs in no time

xraydog
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thank you for that, fun fact, youtube Red giant Normalizer, it's a free plugin that might fix the size issue.

YTJRBC
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Could you please make a tutorial on putting CG elements on live-action footage like you did in the start of the video? Or direct me to the right video on how to do it?

zinixoficial
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Hi Joshua.. please do a tutorial on exporting shadows from UE5 for CGI compositing into real footage.

VishnuRanjidas
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hi sir how can render Animated Blender project in unreal engine just render it in unreal engine ?

sfkibox
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And how can you then bring the video and the tracked camera together so you can make cgi?

dobnik
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Thanks for the cool video. I also enjoyed your demo scene. If we'd only knew how to get the camera scaled accurately, this would be even more powerful in a Vfx-pipeline. Keep up with the great content, i really enjoy it :)

simonflash_edit
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Hey thanks a lot for the tutorial really appreciate it, I just have one question, Im trying to place some animated characters on a of a table that I've tracked but its really hard to add them perfectly without seeing the main video, is there any way to add the tracked video to the background in unreal viewport ?

oemresagir
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at the end you forgot to show how you added the objects and in which way. camera movements getting in and out to add objects non that was shown, important stepps missed.

StoriesOfSunnah
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..final result.. needs some work yet..but good job. !

MauroMan_
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Hi, Josh! Thanks for the video!
Can I ask you: is it possible to add the video itself to UE5 and then add vfx there via the camera as it is done in blender?

lanaonfit
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Any recommendations for camera settings when getting tracking footage? Film in 30 fps vs 60fps? Motion stablization and resolution etc?

strucccy
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well done guy!! let 's think of something ?

nicholasdiudin
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Hola Joshua, sigo sin entender como escalar correctamente :/ Saludos de un suscriptor!

pipetequia
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Nice idea
How you render the objects with alpha in unreal 5 ??

bayanbayan
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man make video how you did the end results by adding scene. can you make another video again going over tracking all the way to the end less then 5min video. just get to the point type video . how to mask in ae and track and export, and load the file on other end, load the image sequence look at the video footage and load 3d objects while working.

StoriesOfSunnah