HoI4 Guide: Communist China - No Step Back

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#hoi4 #DLC #NoStepBack
A new achievement guide in HoI4 as Communist China, Mao will lead China to Victory and Greatness!

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Twitter: @Bitt3rSteel

Intro Music: Wild Pogo

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Tibet: If I sit really still, Bitt3rSteel won't notice me.

jeffh
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No step back has made a lot of the older achievements nearly impossible. MOST of the ones for the previous DLC are completely broken in how the strategy was supposed to work. Hell, those were highly reliant on RNG going the right way but logistics completely destroyed it. Want an example, good luck breaking the Turks at Istanbul when trying to form Byzantium.

timothyhouse
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6:10
"I think this strengthens the country tremendously. Which, I know, as Communist China, is kinda weird but hey, just roll with it."

-Deng Xiaoping

JohnSmith-kbre
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Once more to the subtitles.
0:01 "Hey, guys. Peter Steele here back with another video of the day."
0:22 "Convert everything to these small templates in Taiwan."
1:48 "the glorious autonomy" RIP Tannu-Tuva

viclorenzo
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i have much expirience with this achivement. 1 of the thing i always do is to improve my relations with germany and italy, they always send u thousands of guns and artillery (venenzuela and peru also help)

kristiqn
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"When you have the enemy by the balls, you wanna keep twisting, " -sun tzu

noaheke
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24:00 "When you have the enemy by the balls, you want to keep twisting." Bitt3rSteel 2022

AjarTadpole
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Zhu De is a great Field Marshall because he can get Logistics Wizard and that really helps, especially in the No Step Back update.

chinueplayz
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if you improve relations with non alinged nations they will send you guns too, for example iran, iraq, saudi, oman and yemen, tibet, finland, buthan, siam and nepal. if you have convoys also the dudes in south america

edoardobaia
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25:30 AI sometimes takes territory you occupy with the "request control of state" diplomacy function. As far as I know, you are not even given the option to refuse.

The reason that they can, is that they generated huge warscore while you were biding your time.

kevinwells-mcdonnell
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Great timing on this video! I used your old guide to get both of Mao's achievements, and I only had to change a couple things to account for the new supply mechanics and the current patch, like researching trucks and trains and getting the logistics and attrition guys. I'm interested to see how this video compares to the successful playthrough I had!

Edit: So in my campaign, a few key differences were that Japan was much stronger and far more aggressive and as such was able to push the nationalists back quite a bit by the time I was ready to be involved. They even secured two beachheads in mainland China AND were pushing from the south in Indochina. The fight in Mengkukuo and Manchuria was a lot tougher for me, even with prioritizing the supply hubs like you did.

Also, Stalin never invited me into the Comintern. Instead, Churchill came a-knockin' and invited me into the Allies. I actually accepted, because I doubt I would have been able to win otherwise. While mainland China was tied up with endless naval invasions, I declared war on them and swept in from the west, putting the squeeze both on them and the Japanese simultaneously. Unfortunately, Japan actually capitulated China before I could, and they ended up puppeting them as the "Reorganized Government of China".

After a while, I was able to kick them all off the mainland, but by then Japan was at war with the Allies, and I still needed to take Taiwan for the achievement. However, without a navy to speak of, I tried resorting to Paratroopers, only to have the game bug out on me by simply refusing to execute the order. I was thankfully able to take Taiwan and all other territory in the peace deal, but it took till 1946 to do so.

TheForeignGamer
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I recommend taking Tibet after Sinkiang and before joining the war with Japan. The Tibetian factories are very helpful and they usually have a generous amont of guns.

OskarW
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Thanks for the video, been waiting for an update before trying on it myself.

TheMetalfreak
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Thanks for the guide! Just got both of the Mao achievements.

ancaoraathasach
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"Chairman, we don't have enough steel to produce guns.."
Chairman: "It's fine. Just make the wood vaguely gun shaped, it'll be fine."

Prophet
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most of your pronunciation is spot on, but just in case u r interested,

zhu de sounds like "choo duh" (almost the zh in zhukov)
the apostrophe in yan'an indicates that you do not pronounce it as ya+nan, but rather yan+an, the an must not have a front consonant

musAKulture
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What i prefer to build at the start is a railway that will connect with a future supply hub at the menguko border, because my divisions always went out of supply up there. You can get the hub done quickly with that decisions which increases supply hub speed by 300%.

alexschmidt
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Hey thanks! All China are significantly more difficult than before, ur doing some fresh content

ditian
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Hey Bitter, really love your videos, they've been helpful for me learning the game. however, on your achievement guides, unless you AREN'T doing a typical tech build start (engineering/industrial focus) I think it would be better to have a document of the first focuses you take, or if you pause focuses for political power gains or continuous focuses

coldracon
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I like to start by building railways, infrastructure takes MUCH longer now then pre-NSB especially with a tiny industrial base. I also like to make Zhu De into my Field Marshal since he starts as an organizer and thus can get the logistics wizard FM-trait immediatly after promotion.

MaFo