How Does Missile Operator Mode Work | Star Citizen 3.14

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-In this video, I break down the newly implemented Missile Operator Mode, helping you to understand how it works, what it does, and when to use it.

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Music Used:
-Pedro Macedo Camacho
-Geoff Zanelli
-Unofficial Soundtrack to Star Citizen

Star Citizen is an open development, crowd funded project from Cloud Imperium. Consisting of 2 games, Squadron 42 a single player, story driven campaign putting you in the middle of the Vanduul attacks as an up and coming UEE Navy pilot, and Star Citizen, a highly detailed
first person MMO set within a persistent universe where there are no limits. This includes, space, and ground aspects, massive space ships with full interiors and interactions, a full dynamic economy which reacts to the players actions allowing for anything you can imagine.
It is all being built on the StarEngine (a modified version of Amazons Lumberyard Engine).
Please bare in mind that this is heavily WIP and in an alpha state in which much of the foundational tech to make it a reality is still being developed. Both games do not have set release dates yet but you can play the alpha build for the PU MMO which makes consistent progress
with quarterly patch releases throughout the year.

I am an independent content creator and a fan of the game, I am not paid by Cloud Imperium however I do accept ships from them to giveaway to my community but this will by no means influence my opinion or what I say and believe about the project.
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Nice video! I hope they fix the visual effects and tweek how the missles are released from their racks. More like DCS! They still don't look right coming off their rails, are too clunky, and feel like somone pressed the fast forward button during a movie when fired.

WarEagle
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Can you have two missile operators at once?
Say, one dealing with S2 missiles and one dealing with S1 missiles?
For the Connie's two racks of 24 and 26 missiles.

Baleur
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Thank you! I needed this. Missles are definitely more reliable, as in anytime an AI fires one I'm dead lmao 🤣

bradenwoods
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I would love to see someone show the missile operator mode being used from the co-pilot's seat. Every video I see talks about it, but never demonstrates it.

alandab
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My concern with this is the bigger ships, and will one only be able to fire a missiles only in the co-pilots seat, and generally the way SC is heading is with this multi-crew thing:
When I log in I want go fly ""my own ship"", not find some random or friend that may or may not be online and go play second fiddle to them, in their ship.

I cannot be the only one that feels like this.

It takes forever to get a multi-crew together from your hotel room, you got (probably get dressed in the future in armour or whatever) walk to an elevator, wait, walk to a tram, wait, enter tram wait, walk to a terminal wait, walk to another elevator wait, walk to your ship, enter ship, walk though ship to cockpit, again wait for hanger to open, and if you in another station fly across the verse that might take another 5-10 minutes. oh and then you notice your food/eating bar is low and got go back and find some water/food. and your trying to coordinate 3-5 other people to be online at the same time to do all this.

"That's around 30 minute from logging in (that takes forever right now) of game time and ones done "nothing"
Yea good luck with that and no I dont go fly with some random I dont know, so there is that too.

Then you got the issue of one of those five people that goes AFK or something in RL comes up and and they got go, leaving you 1 less, what you do then if everyone is necessary?. again dont want go find some random that may end up shooting you in the back stealing your stuff and ship.

It will lead to most of us getting rid of one's bigger ships in favour of ships that can be handled solo. IMO (exception will be Orgs and content creators)

Sorry for the huge post/rant.

keith
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Thanks for the video. Couldn't figure out how to fire multiple missiles and you have sorted that out for me!!!

rogtech
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Great video, very useful, thanks Ryan!

CMDR-Ashtar
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Couldn't figure out how to get it working with my sticks till this, this is so helpful.

AbdiYohan
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This is by far the most constructive 3.14 video out there.
Thanks a bunch,

critic_empower_joke_rlaxtslife
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COGZ!!! I know that dude! Great video as always brotha!!!

Cogzed
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How does one bind guns-<>mom to joystick or hotas, where is this option in game bindings? thnx

YYZ
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Although I like the idea of this and capacitors which have come in. I'm looking at my hotas (T16000m) and am just confused to where I a meant to bind all these new controls. I've pretty much bound every hat and accessible button to note I dont use the ones on the base of the stick as they are not easily reachable.

Ehawk_
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Thanks Mac, can't wait to check it all out.

haze.x
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I really want the Connie co pilot seats reworked to allow for co-pilots to see especially with co pilots being able to do more now

hafahbrane
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I am, admittedly, a bit of a noob in SC, but my missiles rarely ever hit anything... even in this video, it didn't look like any of the missiles actually hit. What am I missing, or doing wrong? Is there some additional tracking that needs to be done after the missile is launched? I am assuming that one I have full lock the missile is fire and forget, but maybe this is not the case?

philliprobb
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Yay multicrew! Really looking forward to these changes. This combined with the shield changes look much better. I like the stronger slower regen shields and it will allow for more of your ship being damaged before destroyed allowing for better repair and engineering gameplay.

tcunero
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Do you have to press anything to acquire a lock? Or does it just start locking your current target automatically once you're in MOM?

Charlie_Echo
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Interesting to see how this plays out with my Tana and MIS

scoont
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This is too simple. They need to make it much more complicated. The copilot must first mine the materials. Learn to engineer missiles with a four-year degree from the University of Orison. Then fill out the appropriate legal paperwork and licenses. After six weeks they will receive approval to launch a missile. If the missile misses, then an environmental impact statement must be drafted and approved. After the hearing, if it is determined that the miss had no ecological impact, another missile release license can be applied for. The fee for each miss is 1 billion dollars, muahahaha!

revengexmoon
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In 3.14 how do you track missiles in flight? In 3.13 you held the mouse button down to see the miisle traveling?

danielthibault