Roblox Studio Developing Tips pt.1 - Optimization

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Roblox Studio Development Tips Part 1 - Optimization!

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Unions only really decrease lag in simpler parts, otherwise when roblox is rendering the triangles it can lag a lot in complex shapes especially rounded ones like circles can be thousands of triangles.

TheRealCoded
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Union I know is a little laggy, but for things that won't change much in a game it's really good.

LeapInno
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It depends on the complexity of the model, when you Union Parts you are making the Engine to make more calculations, Collition Physics and Rendering of each united parts and the union itself.
It generates more lag, but you can improve the perfomance deactivating CanCollide, CanTouch and activating Anchor depending on your preferences making less calculations.

Another solution is: Learn Blender or anyother Modeling Program.

Advanced Roblox modelers instead of using Roblox, they uses other programs to make better and complex models like: Maps, Props, Statues, Bone Rigging, Better Animation, Map Background, Weapons, Catalog Accesories and more. Also they can make better looking and optimization without any Union.

Complex doesn't mean Difficult.

I hope this helped! :D

FRANCOPROHOLA
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I use this feature all the time, i've never had an issue where unions caused frame rates to drop. One thing tho, i wouldn't do what the video show since it will add more wireframes. I guess the reason why people say unions are laggy is they don't use them properly, making the union's resolution higher than it should be, not knowing some techniques and more. I don't use meshes as much as unions since they are not as flexible as unions, unions can be edited in studio while meshes have to be edited in a 3rd party application.

kynze
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a basic shape like a cube or cuboid is made out of 12 triangles .
2 cubes = 24 triangles
but for some reason when you union them it becomes 32 if one it's okay but if you union all parts in your game then it's your performance dying. Just click on view and wireframe rendering

Marciunus
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I can see an example of unioning is when you have multiple parts and they are Z fighting, unioning them can fix them UNLESS they are parts that can be supported for unioning

daepicdev
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Unioning is the most simple tip you could give. You may as well just make it a PSA and talk about what to union and what not to union

intdisaster
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This actually depends on what you're Unioning. With the given example, 24 triangles are rendered initially, but my Unioning them, you upscale that to 36 triangles. Which actually makes the game more laggy.

willand_rson
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its useful but they have to be the same material and textures get erased

King_Neptune
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I do know that unions can be laggy because Roblox has to calculate them every time the game loads.

LeapInno
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i know somebody said that here but its a huge stupidity
if you have 2 parts then you have 24 triangles. by unionizing em, csg engine has to make more loop cuts so that is increasing count of triangles. more thickened mesh grid = more laggy
so i only recommend using unions when you relly have to, in this case shown in video - it has no sense and its only increasing game lag

barti
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Oh man I'm bout to unionise my whole damn map

OnlyLocusPlus
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roblox doesnt really enjoy union calculations
instead you should union, export your union as an obj and then clean up your object in blender
you dont even have to clean it up as just re-importing a union as a mesh makes it look and run better (unions have a bug related to vertex lighting)

yamandoesstuff
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i heard that unions actually lag your game

rankedd
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Beware tho as sometimes the hitbox is gonan be weird

_missingo
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AHHH NO! Roblox unions are HORRible and end up creating a TON of triangles that don't need to be there..

stonesymmetry
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also helps optimize fps so thats always good

zikishere
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I’m creating a game called laser tag can u help me or anyone

RyanRozo-rj
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Unions actually gives worse optimization.

PolarBearFan
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