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Chapter 7 - Exercise 2 - Triangle Mesh

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Recall that exercise 2 of Chapter 6 asked you to construct the vertices and indices for the mesh in Figure 6.22. Now write those vertices and
indices into vertex and index buffers and render the triangle mesh.
Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach by Frank D. Luna.
indices into vertex and index buffers and render the triangle mesh.
Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach by Frank D. Luna.