Tutorial: Game Audio Sound Design Workflow with John Pata

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Watch game audio sound designer John Pata (Eleventh Hour Audio) demonstrate his approach to creating and implementing custom sound design assets for first-person shooter gameplay. John outlines his game audio workflow and designs assets using sounds from CORE 2 Creator. 👾

You can download a free sampler of sounds from CORE 2 here👇

0:00 - Intro
1:04 - Gameplay Demo
2:21 - Analyzing Gameplay
4:30 - Designing Assets
25:17 - Implementing into Audio Middleware (FMOD Studio)
29:50 - Outro

What other sound design tutorials would you like to see? Let us know in the comments!

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Great tutorial. Would love to see how you export everything to Fmod and deliver for the game. Would also be very interested in seeing how the reverbs are applied by the game engine.

ChrisGeden
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Took me a while to realize that it was Reaper running a Logic Theme xD

gabsauvage
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That crossfading trick for making loops is the real deal :D never seen that before

CyberwaveOrchestra
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My fav game and hopefully future job. great work

itseazy
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so rad thank you so much for this! not as much about this as one would think out thereM

willhelmke
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At 15:18
If you'd use an s-curve fade instead of the linear one, it would work out just fine right from the start!

LimTind
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Learned alot from this video! Thank you.

buyana
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Awesome, really enlightening video. Thanks :)

Please start using folders in Reaper though. Saves you a ton of time that you would otherwise spend soloing/unsoloing!

WubbBass
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Hello, your work is amazing! I would like to know what DAW you are using, and how you can get this sync between the editing video and the mix! Thanks!

bimaeljimmybeatz
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Stupid question from someone who doesn’t understand any of this: can you help me solve an argument with a coworker? Is game audio true 5.1 or 7.1? Or is it all 2 channel and processed to simulate surround sound?

awturbosp
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Nice Video! Which sample bundle are you speaking of?

phreddaudio
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Hello John! Thank you for this video. I want to ask, what should I do if I use samples from the different libraries, but in the end, I want my assets to have a sound like from the one library? Cheers

МаксимШумейко
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Dang I’ve been using reaper for almost a decade and didn’t even think of doing game audio 😂

svenlk
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Why does this look like logic, although it is reaper?

macacoosnofa
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I am confused. This is reaper but it looks like Logic...

AlvaroALorite