How to RENDER MUCH FASTER and STABLE in Blender with Potato PCs

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I want to share my render settings to you, i learned in the last month, after rendering the NFS Project in Blender. In this video i also cover how to avoid GPU crashes and other issues and how to render more stable.

Chapters:
0:00 Intro
0:19 My System Specs
0:53 Render Settings - direct Effect to Rendertime
4:33 Render and Stability Settings - indirect Effect to Rendertime
7:53 Outro

#tutorial #3d #needforspeed
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Just a note, the actual file format and size of your textures, do not matter. Ultimately every file format has to be inflated and have values stored per pixel on the GPU. What does matter is the bit depth and overall resolution of your image. 16 bit images will use way more vram than 8 bit, because it's storing twice as much information per channel.

Jofoyo
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i knew about reducing dimension size but damn that jpeg idea is great

darindial
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When it comes to faster Cycles renders, in my opinion the Turbo Tools addon is leaps and bounds ahead of anything else. Not only does it make the renders around 5x faster, but it also has probably the most advanced temporal stabiliser available in any software. Definitely some great tips in this video too though.

cgnerd
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I love the NFSMW license plate. One of my favorite NFS games. 😊

Tjensen
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Very well spoken and shown.. i am C4D Octane user and i learned a lot from your video.. thank u .
i believe that sometime "latest" gpu drivers and stupid winX uodates can f*** us up more than anything.

vladan.Poison
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amazing realism, i would bet that's some octane or arnold stuff but it's cycles it's so amazing

punmije
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For older nvidia gpus (30 series included) I would also recommend to downgrade your driver to the 497.29 version… for some memory allocation bug the renders take double with the latest drivers…

This also affects redshift renders

AArmstrongC
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you saved me approximally 250 hours of rendering

PecoraSpec
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Damn! Awesome video. Please bro keep it up. Your tutorials are a life, time and money saving!

sinnersloschen
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Make a Tutorial on Car Animation! Your Car animations are very smooth and realistic

sifarathussain
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I have almost the same spec as you and I use every skills you mentioned. All of them are great solutions for potato computer. One thing I would add is using interpolated NR in davinci resolve to help with the render noise. A trick I use all the time😁

matchdance
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I may have misunderstood, if so I appoligise. The format of your texture will not affect the amount of VRAM used. It will be smaller on disk (so could be faster to load into memory) but once in memory then it's simply a matter of the total number of pixels multiplied by the bit depth of the image. And an 8 but jpeg with 8 bits of transparency will be the same size in memory as an 8 bit png with 8bits of transparency. This is true of every file format. The only way to make it use less VRAM is to reduce the number of pixels (as you mentioned) and/or reduce the bit depth of the image.

Cranking the off camera dicing well above 8 can reduce geometry greatly, although objects behind the camera but seen in reflections will appear much lower res, so it depends on your scene as to what you can get away with.

Another good one is HDRI, when used simply for lighting it does not need to be large. 512*512 or 1024*1024 is fine. Only if you are going to have it visible to camera does having higher res matter.

gelfie
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Hey man, thanks for recommending this video too. It's much better and more nuanced. All in all, mostly just good advice :)

robinsquares
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Such a great video! I'm starting out with blender for rendering keyboards/keycaps for my company and I was quite confused with the huge amount of load on my CPU. Thanks.

Neammmm
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Basically : if there are no details in your scene, you can reduce the render precision.

rusticagenerica
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I wouldn't call your specs "potato". While likely not super high-end, maybe about mid-level on the higher side of mid-level maybe.

Uhfgood
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i found this in a dictionary right next to "Min-Maxxing".

nice definition. if you wasn't doing this on blender, you'd be fuckin' killer on Mario64. i'm glad you chose blender.

swanclipper
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you have a powerful setup for hobby renderings :) amd 5 6500 APU + 16gb overall memory is my setup for still images and some renderings in 4k took 18-30 hours :)

versun
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Wow, this video is pure gold... Thank you so much David

koryD
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I don`t need to stay in Blender no matter what but Unreal Engine is kinda pain intself, so many things just fall apart often. Abandoned several UE projects already. Hoping to learn it better and that they`re not gonna turn it into subscriptionware soon hehe. Eevee next seems very promissing, if they ever release it.

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