Master Material 3.0 in Unreal Engine (including displacement/tessellation)

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I updated my Master Material that rules them all. From now on it is Master Material 3.0. It includes two options that enables a material displacement using the heightmap texture: Parallax Occlusion Mapping (POM) and Tessellation that was brought back in Unreal Engine 5.3.

Here is the text to add to "DefaultEngine" file in order to enable Tessellation in UE5.3 that needs to be done behind the scenes:

r.Nanite.AllowTessellation=1
r.Nanite.Tessellation=1

00:00:00 Intro & Setup
00:01:47 Parallax Occlusion Mapping (POM)
00:04:27 POM Graph
00:08:55 UE5.3 Nanite Tessellation
00:13:59 UE5.3 Nanite Tessellation Graph

You can download the Master Material 3.0 here (by downloading it you oblige not to sell it or profit from it in any way):

#ue5 #unrealengine #mastermaterial #tessellation
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There is not much static switch in the master material, there is no way to fix this

DegiovaniLives
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I don't understand, you made the Disp or Height texture (08 of the instance)

DegiovaniLives
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make a playlist to include all the videos that talk about materials

DegiovaniLives
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Is there any way for you to pass this Blueprint of the material to me and pass on the Blueprint code? Thank you very much

DegiovaniLives
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Will you make it possible to download this master material?

F_r_v_g