The hidden subclasses of Valorant…

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In this video I discuss how every role in VALORANT has an impact on each other while also becoming more than what they are labeled.

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CoachKonpeki
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Videos like this are so important for lower ranks since during the climb it was clear people in low elo didn't understand or even know about subroles and their actual jobs

drsmall
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Started playing Valorant when I needed to take a break from studying . Now I am studying Valorant. 😶😂

deepanshudonaldsingh
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nintendo doesn't play around konpeki. be careful with the music.

John-jcdv
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easy way is just forget about the role
and know what each agent util could do specifically

in the end role is just like a mini guideline to each agent, it doesn't matter at all
pro pick agent comp base on specific agent than a role
rank game even role less matter

ppl can play better if they remove a role from their brain
so they can see bigger picture about their team comp and play around team strength

strikefreedomgundam
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basically the 4 element speech from Uncle Iroh but valorant

LnelyPlutz
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As a newer player this is so huge. I have such a better understanding of how the roles work and team compositions.

flameofmage
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Let’s go another video!!! Thanks so much for these videos! I was hard stuck bronze but now I’m almost plat

TheRealMar.
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Konpeki, This is great! I liked it and subscribed!

IOSALive
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the mario kart music got me 😭
the editor is so real for that ngl!

catwithbananaonhead
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breaking down agents into set rolls is incredibly shortsighted and will always result in holding you down rank wise

you can break the roles down to sub roles, duelists for example have space clearers and space takers, the space clearers are agents like raze, if you nade the left side of hooka, you know for a fact no one can be there, you have cleared that space. Space takers fit the role of duelist perfectly, these are agents like jett and reyna whos kits exist to help someone take space, by dueling for it

even breaking roles down like this will hold you back, itll lead you to having a shallow understanding of abilities, and this is best shown in the skill gap between omen players.
in two words, dynamic smokes.
That is the key difference between the best omen players and lower rated ones. if you are a smokes player conditioned to just smoke the mouths of sites and throw the occasional one way, you are the prime example of someone who is held back by a boxed in understanding of your abilities.
This will of course apply to omens other abilities but its most tangible with his smokes, the difference between a good and a bad omen is throwing himself a smoke on A site ascent rather than throwing it at the site entry only to die when the enemies flood out, its one waying tree rather than giving the defense a smoke to use

break an agent down not by a shallow understanding of what type of playstyle they can have, but what you can do with each individual ability, understanding this nuance is a must if you want to climb

imbadatpickinganame
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"It is important to draw wisdom from many different places. If you take it from only one place, it becomes rigid and stale. Understanding others, the other elements, and the other nations will help you become whole." ~Uncle Iroh

TheBluePhoenix
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This is a really good video. I always see people saying Iso is bad while trying to rush into site, not understanding that he isn't a entry duelist rather than a contact duelist

DiamonicCryztal
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Thank you for amazing videos, that helping to players all around the world be able to understand, how Valorant works! I wish you even more views and good luck!

diohly
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The biggest appeal of Valorant is the agents and their utilities. A new player's checklist to learn should really be like this;

1. Tac FPS mechanics - the usual stuff like don't jump and/or run while shooting, aim head height etc. if you're new to Tac FPS.

2. Agents - learning who are the agents and what role those agents play. If you reach a point where you can recognize an agent on sight, you should be good already.(there are those who can recognize agents by the sounds of their unique footsteps)

3. Each Agent's Utilities - learning whose utils are which and how they work. If you reach a point where you can identify which agent utils you are seeing and hearing as well as know how they work, you are good already.

4. Utilities Interactions - learning which utils counters which, how one utils interact with another, which utils are great to combo etc.

5. Nuances of Utilities - knowing minute details of each utils and how they differ from similar utils, which is better at what scenario, what you ideally want to use them for, what you can also use them for, the strengths and weaknesses of a util, etc.

You can sneak in learning the Maps and their nuances in there and you should be fine for the most part.

ubeia
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You could make roles like this and super complex, but how i like to look at roles is, Duelist take/create space/entry, sentinel deny space/entry, initiator get info/ help entry, controller deny info

whatsgoodyganghehehehaw
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This video allowed me to make much more sense of my I play an aggressive Deadlock but a more passive Yoru

JustMyztic_
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this video really made me realize how important it is to know how to play your role in ranked. i’ve had so many teammates that play the character they locked in wrong and end up having it ruin the entire game.. i main kj/sent in general and when i play based off how my kit was designed i can easily get 20 kills ❤

wheresgab.
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as a b3 this actually helps alot it can make me rethink of the agents i choose, thanks

mcplays
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An example of this multi-role chicanery is how I play brimstone. On defense, I chronically use shotguns and the ol' smoke & molly combo to stave off pushes and punish overaggression like I was playing a secondary sentinel (this tactic is not reccomended unless you have a way out). On attack, I play similarly to a iniatior with aggressive smoke placement and stimming my team to make getting on site easier.

Megaderpus_Maximus