filmov
tv
121- OpenGL Context 9 - OpenGL MFC 13 Integration Final Episode - Memory Leak Detection & Cleanup
Показать описание
Thomas Kim's Contact
C++ Library Extensions
Download Current Video's Source Code
Must-Read Text:
1. Windows Extensions to OpenGL
2. Creating an OpenGL Context (WGL)
3. OpenGL Context
4. OpenGL SuperBible 5th Edition - Chapter 13 - OpenGL on Windows
5. OpenGL SuperBible 7th Edition - Chapter 15. Debugging and Stability
6. OpenGL Programming Guide 9th Edition
- Appendix G. Debugging and Profiling OpenGL
Creating a Debug Context
Must-Watch Videos:
055- (SETUP) OpenGL CUDA 1 - GLUT, freeGLUT, GLFW, GLEW
067-(SETUP) OpenGL MFC 1 - MFC MDI Project 1, pragma warning push, push macro, push_macro
073- OpenGL MFC 6 - MFC MDI Project 6, Editing Graphic Resources and Tab Icons, Axialis IconWorkshop
107- OpenGL Matrix Handling 2, OpenGL 4 Shading Language Cookbook - Using GLM for mathematics
108- OpenGL Matrix Handling 3, OpenGL SuperBible Math Library, Retrieving OpenGL Viewport States
109- (SETUP)Hello CUDA The Harder Way, Setting Evironment Variables for CUDA Programming
110- How to CUDA DLL on Visual Studio 2022 IDE
114- OpenGL Context 3 - OpenGL MFC 7 - Integration
115- OpenGL Context 4 - OpenGL MFC 8 - Integration with CUDA DLL
116- OpenGL Context 5 - OpenGL MFC 9 - Create Dummy OpenGL Rendering Context (HGLRC)
117- OpenGL Context 6 - OpenGL MFC 10 - Create OpenGL Debugging Rendering Context (HGLRC)
118- OpenGL MFC Integration MDI Demo (Multiple Documents)
119- OpenGL Context 7 - OpenGL MFC 11 Integration - MFC Event Handler Basics
120- OpenGL Context 8 - OpenGL MFC 12 Integration - MakeCurrent(), SwapBuffers(), Prevent Flickering
C++ Library Extensions
Download Current Video's Source Code
Must-Read Text:
1. Windows Extensions to OpenGL
2. Creating an OpenGL Context (WGL)
3. OpenGL Context
4. OpenGL SuperBible 5th Edition - Chapter 13 - OpenGL on Windows
5. OpenGL SuperBible 7th Edition - Chapter 15. Debugging and Stability
6. OpenGL Programming Guide 9th Edition
- Appendix G. Debugging and Profiling OpenGL
Creating a Debug Context
Must-Watch Videos:
055- (SETUP) OpenGL CUDA 1 - GLUT, freeGLUT, GLFW, GLEW
067-(SETUP) OpenGL MFC 1 - MFC MDI Project 1, pragma warning push, push macro, push_macro
073- OpenGL MFC 6 - MFC MDI Project 6, Editing Graphic Resources and Tab Icons, Axialis IconWorkshop
107- OpenGL Matrix Handling 2, OpenGL 4 Shading Language Cookbook - Using GLM for mathematics
108- OpenGL Matrix Handling 3, OpenGL SuperBible Math Library, Retrieving OpenGL Viewport States
109- (SETUP)Hello CUDA The Harder Way, Setting Evironment Variables for CUDA Programming
110- How to CUDA DLL on Visual Studio 2022 IDE
114- OpenGL Context 3 - OpenGL MFC 7 - Integration
115- OpenGL Context 4 - OpenGL MFC 8 - Integration with CUDA DLL
116- OpenGL Context 5 - OpenGL MFC 9 - Create Dummy OpenGL Rendering Context (HGLRC)
117- OpenGL Context 6 - OpenGL MFC 10 - Create OpenGL Debugging Rendering Context (HGLRC)
118- OpenGL MFC Integration MDI Demo (Multiple Documents)
119- OpenGL Context 7 - OpenGL MFC 11 Integration - MFC Event Handler Basics
120- OpenGL Context 8 - OpenGL MFC 12 Integration - MakeCurrent(), SwapBuffers(), Prevent Flickering