121- OpenGL Context 9 - OpenGL MFC 13 Integration Final Episode - Memory Leak Detection & Cleanup

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C++ Library Extensions

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Must-Read Text:

1. Windows Extensions to OpenGL

2. Creating an OpenGL Context (WGL)

3. OpenGL Context

4. OpenGL SuperBible 5th Edition - Chapter 13 - OpenGL on Windows

5. OpenGL SuperBible 7th Edition - Chapter 15. Debugging and Stability

6. OpenGL Programming Guide 9th Edition
- Appendix G. Debugging and Profiling OpenGL
Creating a Debug Context

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067-(SETUP) OpenGL MFC 1 - MFC MDI Project 1, pragma warning push, push macro, push_macro

073- OpenGL MFC 6 - MFC MDI Project 6, Editing Graphic Resources and Tab Icons, Axialis IconWorkshop

107- OpenGL Matrix Handling 2, OpenGL 4 Shading Language Cookbook - Using GLM for mathematics

108- OpenGL Matrix Handling 3, OpenGL SuperBible Math Library, Retrieving OpenGL Viewport States

109- (SETUP)Hello CUDA The Harder Way, Setting Evironment Variables for CUDA Programming

110- How to CUDA DLL on Visual Studio 2022 IDE

114- OpenGL Context 3 - OpenGL MFC 7 - Integration

115- OpenGL Context 4 - OpenGL MFC 8 - Integration with CUDA DLL

116- OpenGL Context 5 - OpenGL MFC 9 - Create Dummy OpenGL Rendering Context (HGLRC)

117- OpenGL Context 6 - OpenGL MFC 10 - Create OpenGL Debugging Rendering Context (HGLRC)

118- OpenGL MFC Integration MDI Demo (Multiple Documents)

119- OpenGL Context 7 - OpenGL MFC 11 Integration - MFC Event Handler Basics

120- OpenGL Context 8 - OpenGL MFC 12 Integration - MakeCurrent(), SwapBuffers(), Prevent Flickering
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