Fantasy World Building- Agriculture & Civilization

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How does Agriculture Actually work for World Building and story telling? Jacky Boy is here to educate for all your D&D, writing, story telling, and gaming purposes.

#Stoneworks #WorldBuilding #DnD

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0:00 - 2:45 Intro (Subscribe to Stoneworks)
2:46 - 5:39 Origins of Agriculture
5:40 - 12:55 Plants
12:56 - 17:26 Water
17:27 - 27:33 Soils
27:34 - 32:21 Chinese Agriculture
32:22 - 34:01 Outro (SUBSCRIBE TO STOMBORNKS)

Music List (in order of appearance:
Simon Folwar- Play All Day Long
Adi Goldstein- Think Different
Flow State- Sail
Adi Goldstein- Moving Forward
Trinity- So Tasty
Monument Music- Classic
Augustine- The Rusty Parlor
Adi Goldstein- Pure Interval
Josh Kramer- Soar
Adi Goldstein- Circles of Life
Matthew Shine- Black Marsh (Elder Scrolls Online Music, Fan Made)
Aura Classica- Summer, the Four Seasons by Vivaldi

Similar channels to check out- James Tullos, Hello Future Me, World Building Notes, Artifexian, How to be a Great Game Master, Runesmith, Tale Foundry

Descriptive tags- Worldbuilding, world building, writing, history, DM, D&D, Dungeons and Dragons, culture, society, city, characters, empires, states, countries, borders, map, geography, how to, names, Rome, China, language, novel, writer, GM, art, migrate, character, land, help, creative, stoneworks, plot, story, structure, religion, archaeology, artifact, item, magic, quest, tv, movie, world anvil, campaign

This content is made for teens and adults
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For my next video: How to grow a goth gf in your own backyard!

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Stoneworks
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I genuinely love that you say “Plants on earth needs water to perform photosynthesis” while showing Indian Pipe which is a parasitic wildflower incapable of photosynthesis

alextheim
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Fun fact: Plants rarely absorb nutrients directly from the soil. Most actually rely on fungi and bacteria in the soil to make the nutrients available. The fungi tap in to the plants roots and trade the minerals for sugars and carbs that the plants produce via photosynthesis. The bacteria are attracted by sugary root exudates that the plants secrete, and while the bacteria live and die and excrete their own waste they're binding all the minerals they use to amino acids. When the bacteria die and decompose the plants can then access all the minerals.

So there's an idea, maybe there are plants in your world that are a part of other symbiotic relationships.

billybones
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I feel it is important to explain that the nile river floods so regularly due to the monsoon season in Ethiopia. The Nile gets its water from ethiopia and since the monsoon season is so regular the increase in rain in Ethiopia causes an excess of water in the Nile resulting in flooding. So rivers that flow from places that have a regular monsoon season are more likely to have regular flooding like the Nile.

oranjethefox
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I like the idea of wood as strong as iron. A certain type, not all wood

pandabear
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Wait until he shows an entire nation that is just wheat field.

CrispedUp
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In parts of what is now Northern Ontario, the Ojibwé and Algonquins had started regular harvesting of wild rice, to the point of becoming a food staple and practiced horticulture. Imagine if the colonisation didn't happen. Maybe the world will have a cold-weathered rice growing culture.

Lilas.Duveteux
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Stoney, really cool idea for a video! Agriculture is definitely overlooked in favor of flashier parts of worldbuilding, though it is very important, almost universally.

ImperialCommunicationsUnit
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For the 3 sisters (corn, squash, beans) it has some more mutual benifits than just the soil fixing. The corn provides a structure the bean vines can climb and the vines help support the corn from high winds. The squash leafs help provide shade keeping the beans from burning and keep the soil from drying out. And if i recall correctly it provides plenty of coverage for small bush birds that help keep away weeds and insects while further fertilizing the soil.

jacb
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21:06 There is also in places the problem that due to the constant regeneration of the plants, the ground can be literally too thicc for traditional farm tools, needing much more hefty equipment in order to be able to plow it

alehaim
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you mentioned that volcano dirt and rock is really good, but the price is that there is a catastrophe once in a while, but you know what would be interesting? a civilization that can protect from a volcano eruption with minimal casualties. maybe it could make its cities fly, or they may make giant towers that can resist eruptions, or they live in a massive cave system.

leonartu
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heres an idea: A tree that grows and reproduces not using that stupid photosynthesis but instead by absorbing slowly magic from everything around it
-would probably mostly grow around cities, wizard towers, and around anywhere or anything inherently magical.
-you could probably use its wood to make an armor that's fairly ineffective against stopping conventional attacks but which completly counters anything magical (maybe combining it with steel would make the armor too heavy to use for most people but those who can still be a threat even with the added weight by combining the two are dreaded and feared)
-maybe its leaves and roots could make potions and poisons that sap a spellcasters strength and nullifies magic.
-I image the tree would probably either be a symbol of hope of standing against the tyranny of spellcasters or symbolize the threat of those that oppose magic

rileyexistent
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I love the NFT. Seems screenshottable.

talonkaine
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Millet is the most amazing grain I’ve ever imagined, and somehow the stuff is real. One dollar will feed a family of three and it grows everywhere and it’s so easy to cook- it’s basically an instant meal if you need it to be.

dashiellgillingham
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Idea: A species of coral that lives very close to the shore, but on a thin and shallow inlet with no significant currents. The coral's method of dirpersal has become a fatty, energy rich substance filled with spore-like structures that can be dispersed by animals. Some variants may even use chitin for the skeleton and live in freshwater or even land (I know it's a bit unrealistic but a lot of other animals did similar transitions plus all hail the rule of cool). They may be cultivated by coastal peoples or even anybody in the world if you go for the land coral option.
Edit: Another idea: Large carnivorous plants that pose *extreme* danger in their wild form and that only start getting cultivated by the likes of edgy crime bosses and warlords looking for unconventional and rather brutal security around their installations. With time, they start selecting them so that they are still dangerous, but easyer to control and that they maybe give some useful by-product of eating your enemies alive, thus justifying the domestication of things like elephant-sized flytraps.

ftjqvil
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On the plants that don't drink water, maybe we can substitute that for blood and go a ventus flytrap route? Could make places that were battlefields thrive and make the plant continuously traveling across areas? idk

wandernights
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Cool plant idea. Skybreak: a tree native to dense rain forest that has a two part life cycle. During its growth stage it absorbs as many nutrients as it can to grow to the top of the canopy. It grows similarily to an Acasia trees where the leaves are almost grown flat across the top of the tree creating a large funnel like shape. It also grows one bulbous elastic blossom at the center of the tree. Once it rises above the canopy and detects that its lowest most leaves are absorbing sunlight it begins its 2nd stage. In this stage it absorbs purely nitrogen the nitrogen is transported to the tree and is stored as a gas inside the blossom. Over the next several decade growth cycle the blossom will fill with nitrogen and stretch like a water balloon over the tree canopy. Once the blossom covers all the trees leaves the tree no longer absorbs sunlight and releases a chemical compound that breaks triple bonded Nitrogen in side the blossom. This creates a massive burst of heat energy that ignites anything with a several 100 meter radius of the tree. Effectively creating a plant based wild fire in the jungle and a really cool natural disaster.

rowanblair
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Since my setting is a flat, infinite plane with a sun that cannot physically set, the vast majority of all plant life falls into two categories. It is either subterranean, cannibalizing other plants to stay alive or has developed an increased number of external layers with a massive array of photon receptors to aid in the plant's growth beneath the massive exterior. Over time these outer layers eventually break down due to the large streams of unmitigated light, and so the secondary layer forms underneath to take over, ad infinatum until the plant is either harvested or its natural life cycle ceases. This results in an increased volume of yield from a single plant and some unusual ways of reproduction or pollination for the plant

callahanklatt
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One of the plants i made was a filtering plant which lives in the desert. It has filaments that absorb water in the air and any organic matter that reaches it

auri
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I have a type of grain in my world that thrives in the colder regions. It uses magic to melt the snow around it in the winter for both water and to keep itself from freezing.

When it reaches maturity, the seeds glow with a color akin to twilight, which attracts the animals and birds that live there to eat it and spread it's seeds. This occurs in early mid winter

It has become the equivalent of wheat for subartic cultures and even when it has been ground into flour, it retains it's glowing properties for a few months, becoming a few days once baked.

Edit: Spelling

ajdogz