F-16C Viper: Turn Rate Confirmed With ED | DCS WORLD

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I tell you what, the fact that Matt Wagner took the time to actually type out a message and gather the information for Cap and the Grim reapers and send it over in a peaceful fashion is incredible! Companies like to hide behind their huge corporate vale and leave their customers and clients in the dark... so, my compliments to Matt Wagner for being a good and respectable Executive producer and handling situations like this in a good way that we can all appreciate!

bjornriedel
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Also, the order of technical publications:the GR1F implies reference to the Greek Airforce F-16, the general flight manual would be the GR1F-16CJ-1 and the aircraft performance section would be the GR1F-16CJ-1-1, The pilots checklist would be the GR1F-16CJ-1-CL

Schmidtbleicher
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"How dare you Wagnar!"

Hahaha.

PolarBearSeal
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Just an FYI: Ps means specific excess power, expressed in FPS or Feet per Second as a unit of altitude change, not speed. Some manuals include speed bleed rate in knots per second that would happen for a given Ps if altitude is held constant instead.

Jason
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Incredible dedication, Cap! Thank you for what you do

theFM
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If you do the sustained turn test at 10000 ft you will see the F-16 out-turn anything that flies, because there will be less blackout.

yvesdulac
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Yep, agree with that from my EM diagram. Max sustainable at ps0, 50% gas was 20dps at 9g , but a more realistic pilot sustainable 7.5g (to prevent blackout and retain sustainable fighting awareness in the pilot) was 19 dps at 420kts sea level. There is another ps0 sustainable turn rate of 15.5 dps at 220kts and 15.5dps with a very nice turn radius of 1400ft

andreartymiuk
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Ps = specific excess powerThe plot is curved at the top, not pointed, because of the alpha-g limiter.

Schmidtbleicher
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If you look into the acceleration part of this document, it shows way better performance than your test. I still think the performance in game is somewhat off, one can hardly do anything wrong in testing level flight acceleration.

thunderboltlightning
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Those charts reminds me of thermodynamic charts of water and refrigerants I used when I was still a mech eng'g student brings back memories🤣

shaider
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+Grim Reapers i remember Ps from reading the F-22 TAW 2.0 strategy guide

Duvstep
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As another data point, It's claimed in documents about the F-20 that the F-16 can sustain a turn rate of 12.8°/second at Mach 0.8 and 15k feet. It might be worth comparing turn rates of the F-16 and JF-17 at that altitude and airspeed.

elliotthorum
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Many thanks Jon. Very pro indeed. Kind regards Nick

nickgrey
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When I say 340-440, I really mean 340/440. IIRC 440 KCAS should give you larger radius but a decent high energy, medium-high rate turn. The 340 KCAS should give the lower energy, high rate, small radius turn. As always check the data for your Block and what the experienced guys use but these numbers should get you close. A lot of the videos here are against F-18C and I’ll tell you from experience fighting A and C’s that we could get in a fight with them that degraded to a scissors. With a Block 30 jet and GE-110 motor we could stop the fight at 110 KCAS. The F-18 is out of energy but we could park it at 110 and thrust our way out of the fight vertically. This would give us turning room to convert back on to the Hornet in a better position. You just had to watch his nose because at 60 deg/sec, he can move it around in yaw and you had to honor that. He just couldn’t get his nose to come any higher. We called that maneuver “taking the GE elevator”. Hopefully this will help you fight non-Super Hornets a little better. - Ronbo

hiker
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Always amusing when ED state "oh our FM is perfect, and we had real F-16 pilots fly it and state it was months later "DCS release major FM update to F-16 Viper"...But what about your "Real F-16 Pilot seal-of-approval"?? lol.
They do it all the time - harp on about their RL 'Subject Matter Experts' stating the specific module is 'perfect' and aggressively rebuking any statements to the contrary on their forums - right up till it's not, lol.

bikeguy
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RADAR COMPARISON:


How accurately are radars and radar cross sections modeled within DCS?


My apologies for adding this question here as it is enormously out of context.
In my search for aircraft performance charts I came up with an interesting comparison.


So I would like to see:
1) A radar detection comparison: FC3, F-16, F-14, etc vs a standard target with radar on.
2) Detecting a target with radar off.
3) Detecting a target looking from low to high altitude vs low down radar range.
4) Which aircraft has the best stealth in DCS? For example against the powerful F-14 radar, which aircraft could get closest before detection?


I could surely compare all these aircraft myself, but I simply don't have the proper audience for such tests.


Will you accept this challenge?


Kenny AKA "George"

kennethnickerson
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The best sustained turn rate is on the 0.7 Mach line, not 0.65. 0.7 Mach is 450 knots, which is faster than the 400 to 440 TAS range in your blue chart.

ericandi
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Congratulations on excellent content. I'm new to your channel and am impressed with the depth of your knowledge.

hiker
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Ps = excess power. If zero, as you said you neither gain or lose energy in your turn. + means you gain speed and-or altitude and vice versa.
To try and achieve the specs above disable pilot black out, otherwise you are not likely to be able of remaining conscious long enough in your turn at 450 KIAS. DCS is quite unforgiving to the pilot for any loads above 7-7.5g.

ilejovcevski
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Your weight for 50% gas is incorrect. If you go by the manual the EMPTY weight of the F-16C Block 50 is 19, 261lbs, reference pg. B1-3, Change 8 of the HAF manual (and the 19, 261lbs figure is even used on a sample load out figure on the same pg). So at a weight of 22, 000lbs, the jet is flying with 2, 739lb of fuel or about 38%. The jet will weigh about 22, 842lbs with 50% internal fuel.

joemd