Secret animations in Super Smash Bros. Ultimate!

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The character animations of Smash Ultimate hide a ton of secrets, most of which you probably don't know about... until now!

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Links and stuff:

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0:00 - Introduction
2:41 - Main video
16:50 - Ending, consider subscribing! :)

#SmashBros #SmashBrosUltimate #SuperSmashBros

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Music used:

1 - "Galaxy Expedition Team HQ" (Pokémon Legends: Arceus)
2 - "Obsidian Fieldlands 2" (Pokémon Legends: Arceus)
3 - "Crimson Mirelands 2" (Pokémon Legends: Arceus)
4 - "Cobalt Coastlands 1" (Pokémon Legends: Arceus)
5 - "Ending" (Pokémon Legends: Arceus)

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Footage:
(If it's not linked, it's captured by me)

1 - Pokémon Sword and Shield gameplay (0:11)
2 - Guilty Gear Strive gameplay (0:16)
3 - Lighting a match in slow motion (12:37)
4 - Sakurai showing off Incineroar's special hit animations (15:05)
5 - Announcement of More DLC fighters after Terry

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Special Thanks:

Lewkiss (For drawing the Luigi art on the thumbnail)

Mufufu and WoopJerry (For playing the Smash Match at 0:24 because I didn't feel like playing the game to get some standard Smash Gameplay footage)

BANDAI NAMCO (the copy of ELDEN RING you see being played at the start of the video was given to me as a #FreeProduct, thanks BANDAI!)
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Thanks again to Manscaped for supporting my channel today! In case you couldn't tell, I had a lot of fun with the ad bit this time around lmao

PJiggles
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those appendages on Lucario's head you were concerned about, they're for sensing aura, so it makes sens ethat as he takes damage and his aura level increases, those will react.

FixTheWi-Fi
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Steve has a secret animation with his crafting table.
Usually if you don’t have the material to upgrade/repair your tools you can’t use the table. However, if you input craft out of a parry, he will try to craft but spin around and stare at his empty hand all confused. Love all the details they put into these characters lol

peparony
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I always love watching Snake plug his ears whenever a grenade explodes near him. It’s a such a nice touch that you never get to see since Snake’s always moving whenever a grenade is tossed

DrMDC
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5:13 Corrin is a dragon shifter. So, he partly turns into a dragon during many of his attacks. Those aren't fingers they're dragon toes.

metaltornado
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16:40 I remember seeing the incineroar “shrug” animation very early in the game’s life and I’m surprised that almost nobody talked about this. My google search history is still filled with “Incineroar miss animation”
“Incineroar fail”
“Incineroar funny pose”
“Incineroar funny fail miss pose animation”

Purple_Sloth
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People need to appreciate all the animations they added into ultimate. A good chunk of people dont even realize KRool does a whole front flip for his Dair because they squeeze into 6 frames of animation

TheSlowchamp
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The fact that kirby not only copies snake's grenade, but the ear plug animation as well, is amazing. I guarantee Sakurai had that done

kitty
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Not sure if anyone else mentioned it, but yes, at 5:16, that is just how Corrin's dragon form works, it's not just the devs being lazy. Their dragon form does have 4 sets of hands that are used like feet, instead of just hooves or something. I don't know the reason why, but that's just how it be.

onboro
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Incineroar shrugging is so funny for some reason. He's just like "look at this guy". I'm so glad he's my main.

narxmagee
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7:44 I always thought the pummel was supposed to be a reference to Static, an ability Pikachu and other electric type Pokémon have where if an opposing Pokémon uses a move that makes physical contact, that's a 30% chance they become paralyzed. So the electricity that’s shown from Pikachu pummeling its opponent is that Static ability.

MrAwesomeMatty
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I've got two that I know of
You can actually see Kirby's "free fall" animation. This is best done by getting Kirby to step on Pac-Man's trampoline when it is red. You almost never see this animation yet the animators decided to give him the same diving animation he has from his own games whenever he falls a long distance.
Also wii fit does push ups if you crouch for a long enough time

geometrical_
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Jeez.. PJiggles, the "dreadlocks" on Lucario rising are just a reference to Shounen anime when a character "powers up", their hair tends to rise, as if the power is so great that's like air pushing off of them causing hair and clothing to rise and sort of flail around, especially if its like DBZ/S style...

JamesDarcon
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You could probably see MegaMans face at 4:45 on the Wii fit stage (the one with the mirror in the background)

nathanlindsey
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7:37 Something I noticed while watching this video: If you pay _very close attention_ when Pikachu uses his forward smash, the electricity for the attack actually comes *directly out of his cheeks.* (Side note: The same applies to Pichu.)
The attention to detail in this game is just insane.

BobbyFluffy
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Steve also has an animation when he tries to craft something but nothing is crafted. I'm not sure how to trigger it, but I've seen it a couple of times and it's funny. Steve just looks at his hand like *wtf*

SailorMonika_
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16:06 I swear Incineroar is so relatable in this single moment that people don't pay attention to. And his side special

kieranm
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Hey remember how Samus changes the color of her visor when using her missiles? Well for Samus' other colors actually have a different color visor instead of using blue when using a missile. Here's what color the visor changes to with each color.
Color 2 (Fusion Suit): Yellow
Color 3 (Missile NES Sprite): Yellow
Color 4 (Dark Suit): Green
Color 5 (Gravity Suit): Green
Color 6 (MS-06 Zaku): Slightly lighter Blue
Color 7 (Light Suit): Orange
Color 8 (Power Trooper): Slightly darker Blue (I think)

shuma-gorath
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One thing I had started doing for every new character since Banjo was go into training mode and turning on the slowest speed just to go through as many of their animations as possible before even trying to land any hits with their moves. There's just so many animation details that go unloved and unnoticed that elevate everyone's personalities and styles, and it feels cool to find things you'd never see during regular game play. Heck I'll even look up idle animations from other fighting games if I can find videos of them just to sit and admire how well made they are

coopertaunt
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11:32 what I think is even more interesting is these blasters have a small lingering hitbox one them during the final smash, and dark samus (who lacks the booster during her final smash) lacks this small hitbox.

blockyshapes
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