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Intermediate Three.js Tutorial: Make a Globe with Custom Shaders

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Every important piece of complex jargon will be explained in plainspeak within this tutorial, including: Vertex Shaders, Fragment Shaders, UVs, and Normals.
In the end, you'll have created a realistic globe using custom atmospheric-like shaders.
🔗Project Links
🌠GLSL Documentation Links
📃Table of Contents
00:00 - Project overview
03:11 - Create a sphere
08:05 - Map a texture onto sphere
10:34 - Sharpen rendering
13:10 - Create a vertex shader
18:30 - Import shader with Vite Plugin String
24:08 - Create a fragment shader
35:05 - Add texture to fragment shader
39:36 - UV Coordinates Explained
43:18 - Add texture to fragment shader cont.
46:46 - Add shade of blue to earth texture
49:36 - Normals Explained
50:47 - Add shade of blue to earth texture cont.
55:02 - Add atmosphere
1:00:52 - Fix shader normal bug
1:02:52 - Add mouse movement interaction
1:09:17 - Add background stars
1:15:29 - Add HTML / CSS
1:33:35 - Outro
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