WUTHERING WAVES DAY 1 REVIEW: THE GOOD THE BAD & THE UGLY

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This game as a ton of potential but does it live up to the hype? Also, thinking tierlists might be causing some issues with peoples expectations.

00:00 Intro
00:39 Good
06:11 Bad
08:29 Ugly

#wutheringwaves #jenazad #wutheringwavesgameplay
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Actually really fun game tbh, I recommend you try the game just be aware of the issues

Jenazadp
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yangyang randomly breathing heavily into my ear during exploration is so scary man

fairytypex
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About the bad, I fully agree. They talk so much and throw so many new words / terms at you that you have to remember.
Like, just let me pull and explore. They really need to trim the introduction so it becomes less lore heavy and it's easier to play the game. I was honestly put so much off that I was starting to get annoyed.

Thialas
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The story is a real disappointment so far. Combat is cool, and exploration is decent, but there are a lot of clunky moments in this game, feels very unpolished tbh.

Noivellet
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Nooo I LOVED lingyangs story. The cave switching from 2D and 3D was so well done and beautiful. I am a honkai star rail player though and so I’m used to the “yapping” and that’s one of my fav parts tbh. 😭

MadeleineFritz
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The story was horrible. It feels like they didn't bother hiring actual writers and just devs explaining information about the game and its world.

zkielGG
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Agree with the "bad" part so much. Finished the first chapter and I can't go on anymore, but since you said the later chapter will be better, then I will try to continue playing the main story.
It seems the dev didn't consider global market that much since they don't bother explaining the chinese term and mumbo-jumbo term, I am curious if the Chinese player has the same problem with the mumbo-jumbo term being thrown at them relentlessly at the start.
I will give leniency to the "ugly" part since it is the first time they released a big game like this.

einjineer
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As an IPad player, my only issues are crashing. I can’t even go 15 minutes without it crashing or just being very glitchy. The thing is, I know it’s not my iPad as I (used) to play Genshin impact perfectly fine on it when I played it. Same with other games. It’s just Wuthering waves, and I do have to say it kind of ruins the experience for me 😭. But I was thinking it may become because of the amount of players that would be playing considering it just came out. Plus, I did play at 6am in the morning and it was fine, until 3pm (which for my country is usually when people come back from school) it was glitchy, still is. So that may be the issue why. As for the story, I actually enjoyed it, mainly the part where scar came in, that’s where it got more interesting for me. But an issue I do have along with the glitches is the fact that the dialogue just isn’t there sometimes when characters continue talking?? They will talk with the dialogue at the bottom, but then at the last couple of words it stops. I don’t get why, but it’s kind of annoying, I do hope they fix that too. I agree with most of your points expect the story, but we all have opinions:) (I haven’t bothered to read through this so there may be mistakes)

Spidereyeii
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I’m always patient w new games. If a month goes by and it’s still wonky I’ll probably stop playing. But day 1? Yeah, I’ll give it time. So far having lots of fun. Don’t want to stop playing.

hankieski
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There seems to be combat in my dialogue game, very disappointed.

Bullakae
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7:03 I think this is attention, comprehension, and preference issue. I understood everything exactly because the game explains it well either directly through NPCs or indirectly through context clues and overworld lore. Even the pangu terminal was explained. The reverberation of echoes. The waveworn phenomenas like tacet fields and retroact rain. The sentinels of huanglong. The number of cities. Even the couriers and departments in Mortefi's lab.

I honestly find it surprising when people say they yap things that doesn't make sense. Or make you do things that doesn't matter. But to me, they do make sense and quite easy to understand. Like bro, english is my third language yet I have no issue understanding the story and the world.

I think what people hate is the expository writing. I think people want animation or cutscenes and not just dialogue. People most likely don't like listening eithout moving their characters. As thry say, Show not tell. But to me, they actually did implement such on certain cases. What I meant is they showed us what and how terminals work during the very first scene. Key word on "some cases."

I honestly think people just have very short attention span. But calling the writing bad because us players didn't pay attention is very disingenuous. For instance, the yapfest that is aranara, while becoming a meme, has intention. Same here, the yapfest with Jinhsi has intention and everything said sets up the pace and builds the world.

Now, saying that it's the game's job to capture your attention is valid. People would even say that they want instant gratification like the very first chapter in Nikke. That's fair, but that doesnt necessarily make the writing great. It's just that you feel it's great because the climax was given fast.

I've read novels similar to how WW presents it's story, that is, slow and meandering then it ramps up. I've also ready writing with instant gratification like HSR and Nikke, that is, paced faster and satisfying players early on.

It's really just a matter of writing preference. I like both but based on what I've read and played, I find to like slow and steady writing more memorable. Rinds me of Neil Gaiman's American Gods. It's slow and meandering but ramps up. Take Warframe for example. I won't spoil it, but when I invested some time, "that" moment became one of my most memorable gaming moments.

Maybe it's because I'm used to reading novels and playing games with great visual novels both that are fast paced and those slow and meandering like PGR or HI3.

I have some issues though like the rushed fetch quests on the camp with jianxin making as feel like as if we did more than just talk to the patients. There are some issues on dialogue options as well for the NPCs. The voice direction and some animation.

Other than that, I'm invested to the lore and the story. Just the same way we fished Paimon out of the water. But please, I feel like Kuro might oisten to most people and bring a Yapping paimon. Please no.

hijodelsoldeoriente
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Why are the intro and outro so uplifting and happy? Jena got me feeling less stressed about my exam tomorrow.

kerneljoseph
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Does anyone else also experience strong headache/ nausea. Sometimes the camera feels so wobbly. I never experienced this in Genshin. Also the camera sensitivity is annoying I’m on mobile and already have it at max but it still takes so long to rotate the camera in a fight

miscellaneous
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im happy youre branching out! good luck Jen!

Ocelot
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Can we also talk about how bosses (at least the one u need to farm for Calcharo) run or teleport outside their arena and then auto reset at full hp? Between having to refight a boss 4-5 times for the rewards of killing it once and the game yapping at me more than I can play, I'm beyond not sold on this as a long term game. ToF vibes for sure.

Tman
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I played about 90 minutes of WW and had maybe 10-15 minutes of meaningful gameplay. I heard 20+ Chinese proper nouns and got tossed into an open world where I was expected to follow the icon to the next setpiece.

I might try it again in the future because the combat was fun, but right now it just feels like a massive time waste.

demacry
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My audio seemed broken in the English version, it was skipping some dialog when I had it on auto and it was cutting some characters off. I switched to JP and that issue was no more. I really like exploring so far but I just couldnt be bothered with the story. The second I was allowed to roam I just left.

BallisticWolfey
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I would like Hoyo to have some competition, but this ain't it. For how much ToF got criticized, it at least set itself apart from Genshin by having enough differences to at least make it worthwhile for me to explore, however long that lasted. This is just a harder Genshin with way less polish. I already play Genshin, I don't need another Genshin. I'm looking for something more different like Arknights Endfield and possibly Azur Promilia seem to be.

dokidokidango
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I encountered two times where when I started dialogue the audio is starting but the text not appearing and I can't press anything, basically it froze. Had to restart, and it's annoying because restarting the game took minutes, compared to PGR opening the game feels really fast not even a minute.

nurusds
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Have to agree with you, I am playing slow and reading story to understand what is going on, but the amount of sheer info dump they throw at you made me have to take some light breaks here and there 😂

I think people give up on it a bit too soon. It isn't the second coming of Genshin (or its killer) like a lot of people wanted, but it isn't a Tower of Fantasy level joke either. If the devs learn from what worked and what didn't on launch + fix optimization, there is a future/potential for this game. I'll give it a bit more time to cook with patches and content, but first impression wise ''I ain't fully sold/invested yet''.

P.S. Removin that 50/50 might win you over a couple of players to stick around for longer *wink* *wink* 🤣🤣

haskey