Unity Compute Shader Particles Test

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A simple Compute Shader experimentation on Unity3D 4.6
262k particles updated by a Compute Shader into Compute Buffer, passed to Geometry Shader to generate a quad for each particle, then rendering them as soft particles in a Fragment Shader.
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Will unity vfx graph give a comparable frame rate?

Btw, Verse of the day:
“For God so loved the world, that He gave His only begotten Son, that whoever believes in Him shall not perish, but have eternal life.(John 3:16)

if you confess with your mouth Jesus as Lord, and believe in your heart that God raised Him from the dead, you will be saved; (Romans 10:9)

Stephen_Samuel
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