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Unity Compute Shader Particles Test

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A simple Compute Shader experimentation on Unity3D 4.6
262k particles updated by a Compute Shader into Compute Buffer, passed to Geometry Shader to generate a quad for each particle, then rendering them as soft particles in a Fragment Shader.
262k particles updated by a Compute Shader into Compute Buffer, passed to Geometry Shader to generate a quad for each particle, then rendering them as soft particles in a Fragment Shader.
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