How To Use Unity ADDRESSABLES With CLOUD

preview_player
Показать описание
I will teach you how to use addressables with the cloud in Unity for free! Addressables give you more control over when and how assets are loaded into your game, so it will help you to save gigabytes of your RAM. When you use addressables with the cloud and want to add new content to your game, you can just upload it to the cloud, and players of your game can keep the same build!

🌟 Support My Work and Unlock Exclusive Content! 🌟

🎮 Join Our Developer Community!

💖 Support Me Financially

Timestamps:
00:00 Why To Use Addressables?
01:00 Asset Loading Using PATH
03:17 Instantiating Loaded Asset
05:10 Asset Loading Using REFERENCE
06:38 Type Safe Addressable References
07:28 Asset Loading Using LABEL
09:03 Addressables With CLOUD!
13:37 Result
Рекомендации по теме
Комментарии
Автор

I noticed you created a new default build again when you wanted to change the assets, instead of choosing the “Update a previous build” option. I used to have problems with updates when they happened in different machines, it would be nice to make a video on the subject of asset updates.

Also, it would be nice to explore if you could use cloud build to rebuild and publish your assets completely online.

diegoleao
Автор

Hi, do you know how to load them separately? I have prefabs grouped together and I want to download them individually. I've tried setting the bundle mode to pack separately, but nothing gets uploaded to the dashboard.

adeelthedeveloper
Автор

Can I use my own dedicated server without unity cloud to upload modification in my game?

LuizGamingYT
Автор

I had used addressable, but now moving to Resources is better, because addressable has duplication thing and hard to manage.

restushlogic
Автор

Are you going to make a video about Blobasset too?

mrbinggrae
Автор

Perfect video! When is the next video upload?~~ Happy waiting

mrbinggrae
Автор

Is it possible to use OneDrive instead to upload an addressable?

mitkoaleksandrov
Автор

So if there are a lot of things in the scene like characters, environments... we need to turn them all into prefabs and download them when entering the game?

tonygamedev
Автор

Do you know when why I upload the new files, I still get the last configuration?

mateofloyd
Автор

I want to upload greater than 4gb video in addressable, Is there any other way?

Magee-vjgt
Автор

once the asset is downloaded, will it download the asset again when the game is reopened?

pavanvenkat
Автор

Also, do you think it is possible for some else to upload an addressable on their own Unity cloud and share the link that I can read in my application via a httpwebrequest?

mitkoaleksandrov