How To Use Unity Addressables For Beginners Part 4 (Scene Loading)

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Today I show you how to use the Unity Addressable system to load and unload scenes in Unity, we will continue from my previous video where we setup Unity Addressables groups from a remote location path (remote server).

This tutorial assumes that you are familiar with Unity Scene Management system since we use load scene modes to keep a main scene loaded by default and others added with additive mode from the Unity Addressables system.

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Let me know if you want to see additional videos about Unity Addressables as I already added 4 to the playlist !

Thanks everyone and I appreciate all your supports towards my content !

dilmerv
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YO awesome Tuts one word is the a way of caching the the scenes

graphicx
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super powerful stuff man, thanks.

i am probably going to write a little summary article of the final workflow of maintaining project content (based on a small project I made with your videos).

please note that the music clip does not require making that special class anymore.

ShacharOz
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Hey Dilmer! I am struggling a bit with the addressable catalogs. I want a Button that either starts a cached scene or indicates that the user has to download new content from the remote first. DO you have any suggestions on how this works?

felixfrank
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someone knows how can load the scene with the baked lightmaps?

ToniehGaming
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Hi Dilmer, off-topic, but posting to your latest vid. Can you please make a video about working with the Experimental Passthrough API for Oculus Quest 2 that will be included in the v31 update? Thanks for all that you do!

memelab
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Hi Dilmer, I have a question. Using Addressable can we updated with new content, I couldn't find a way for this scenario using addressables. Suppose i have a prefab1 which i already published, second time I made changes to prefab1 and also placed prefab2 and published, i can see changes to prefab 1 but not able to get prefab2 at all. Any help is appreciated.

hareshbabuveldurty
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Does making a scene addressable and storing on cloud also makes all the in the scene as addressables and saves overall memory? Or does it just keep the unity scene file on the cloud?

sanky
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Do we need to add the scene in build settings in order to load a scene from addressable ?

darshitgandhi
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Hi Dilmer, great videos. I have a strange problem which I don't seem to be able to solve. I used your first 2 videos on addressables to successfully load some simple assets from my unity services bucket. However when i try to load a whole scene as you have in this video I get "System.UriFormatException: Invalid URI: Invalid port specified." error. This doesn't make any sense to me as the URL is the same in both cases(in both cases it's getting the url from addressables profiles options). Have you run into this before? Any idea what's going on?

brendanpassey
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Great series thanks! Are the prefabs in level 1 and level 2 stored in memory then? or is each level just its own memory allocation? Trying to figure out if two levels share prefabs, loading the scene as an addressable is faster?

cjgstudio
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Hello Sir, can you please make a video related to saving assets into local storage after downloading from the web server? So all devices don't require to download the same assets again and again.

siddharthtrivedi
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Hi Dilmer, I have one question.
If I use addressable there is a way to download assets only the first time i use application and recognize that into code? Or i have to download assets everytime i reload application?

WilliamFalvo
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Ceo of unity Ai said make them run on background threads when he reload scenes

mohokhachai
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Is possible to load an addressables from a downloaded file?

ikarosound
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how is this more useful than using the scene manager?

supaactionmovie
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i have a warning: Unloading the last loaded scene is not supported. Please use to switch to another scene. i nead to do?

simadeda