Rig MagicaVoxel Characters in Blender

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⚙️What's On My Desk?
GPU: EVGA GeForce RTX 2070 SUPER
CPU: AMD Ryzen 9 3900X
Motherboard: Asus PRIME X570-PRO
Memory: Team T-FORCE VULCAN Z 64 GB (2 x 32 GB) DDR4-3200
Monitor: LG 25UM58-P 25.0" 2560x1080 60 Hz
Drawing Tablet: XP-PEN Artist 15.6Pro
Mouse: Logitec MX Master 3s
Keyboard: Redragon K580 VATA
Speakers: Mackie CR3-X
Headphones: Beyerdynamic DT 700 Pro X
Microphone: Beyerdynamic M70 Pro X
Audio Interface: Universal Audio Volt 2

00:00 - Intro and Summary
00:57 - Installation
02:08 - Exporting From MagicaVoxel
02:45 - Importing to Blender
04:50 - Model Clean-up
05:43 - Materials
07:10 - More Clean-up
08:22 - Armature
10:51 - Renaming
12:27 - Rig Parenting Options
13:31 - Option 2
14:18 - Option 3
15:15 - Weight Painting Tips
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just as a side comment, rendering textures from a baked texture is actually slower than rendering vertices colors. Its more efficient to render vertex colors, for voxel games. When developing your voxel game keep that in mind, this can triple your performance gain.

JamesTaylor-rater
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6:11 Everything went smooth until the color attribute- color connects to Principled BSDF - Base color, the texture looks like if they got smooshed.

Ratborger
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VERTEX COLOR is now called COLOR ATRIBUTE in blender. Other than that, great vid

karacter
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Superb video. Seen a few others about rigging but they all seems to require some implicit knowledge of blender - of which I have little/none. But this was crystal clear and really informative. Thankyou

thedo
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This is a good video!
Edit: I subscribed, amazing tutorial and very informative, It's just straight to the point instead of trying to explain every miniscule detail.

MasterBroNetwork
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My textures are all blurred and smeared across the model :(

MorgansMemez
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I just need to go from blender to magicavoxel while preserving the textures but that's proving to be impossible.

InfoRanker
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thanks to you i finally found a solution to animate that free robot in unity hats off

zxdelt
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Great video & thanks. It's always interesting to learn new ways how to work with Magicavoxel and Blender. And yes, I'd like to see how to bake vertex colors to a UV map

JUA_XR
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Thanks sir, exactly what I was looking for!

uzgamedev
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THANK YOU SO MUCH, I WAS GONNA QUIT RIGGING MY ACTION FIGURE

Chelpps
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Hey, I know this is 2 years old, but this just doesn't work for me. When I put the color attribute in, the colors are all blurry and not clean in the square they should be. I couldn't find ANY solution online, because Blender 4 simply has different names for everything and all the guides I find just don't have this problem. So if I don't want to import it as the messy .obj file, what can I do?

schmiriam
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Best Tutorial on the WHOLE internet ! I hope to see that baked textures video

adawhales
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damn I have 3500 hours in blender, but didn't even knew about some tips
thank you!

PALE_king
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If I do the 'more clean up' step, in which you merge by distance, my mesh gets all messed up. Is it still necessary to do that to the ply model with current blender and magicavoxel versions?
If I skip this step, the rest of the tutorial works fine.

TheEngomusic
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Он единственный кто помог мне с анимированием вокселей

HWet
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When using merge by distance my texture is getting all smeared out? :(
Edit: if anyone has the same issue, change the color attribute mapping from vertex to face corner.

GodBurstPk
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Hey Joey. Keep up the hard work, it's appreciated!

ExonerativeKoala
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Help pls. I'm trying to make rigging bones, and I can't center the body and the head, or blender just thinks they are not in the center even though I put them in the center correctly. When I press "Symmetrize", nothing works, things are completely wrong. What is going on and how to fix it?

zorionowo
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Hey guys, I need some help. I'm using Blender 2.8 and for some reason there is just no the «Vertex colour» node in shading screen. How do I fix that?

celestial_fumo
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