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Why Monks gotta be like this? #dnd #dndshow #dndshorts #shorts

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In Dungeons & Dragons 5th edition (5e), monks have several abilities and features that allow them to perform extraordinary feats, including climbing walls. While monks don't have a specific ability called "wall climb," their mobility and agility make them excellent climbers. Here are a few features and options that can help a monk climb walls:
Unarmored Movement: Starting at 2nd level, a monk's speed increases, and at higher levels, they gain the ability to move along vertical surfaces and across liquids on their turn. This feature enhances a monk's climbing ability and makes it easier for them to scale walls.
Step of the Wind: As a bonus action, a monk can spend 1 ki point to take the Disengage or Dash action and also double their jump distance for the turn. This can be useful for covering more ground while climbing or making daring leaps.
Slow Fall: At 4th level, a monk gains the ability to use their reaction to reduce falling damage. While this ability doesn't directly assist in climbing, it can be handy if a monk needs to descend from a height after scaling a wall.
Shadow Step (Way of Shadow): Monks who follow the Way of Shadow tradition gain the Shadow Step feature at 6th level. This allows them to teleport from one dimly lit or darkness area to another within a certain range, making it possible to bypass obstacles or reach higher positions.
Stunning Strike: While not directly related to climbing, Stunning Strike is a key feature of monks that can help in combat situations while climbing or when fighting enemies on walls. By spending 1 ki point on a successful melee attack, a monk can attempt to stun their target, potentially giving them an advantage.
Remember that specific climbing scenarios might require the use of ability checks, such as Athletics or Acrobatics, to determine success. The Dungeon Master sets the difficulty class (DC) for these checks based on the circumstances and the wall's characteristics.
Overall, monks in D&D 5e possess a range of abilities that make them adept climbers, allowing them to scale walls and navigate vertical terrain with relative ease.
Dungeons & Dragons, D&D 5e, Monk, Class abilities, Unarmored Movement, Step of the Wind, Slow Fall, Way of Shadow, Shadow Step, Stunning Strike, Ability checks, Athletics, Acrobatics, Climbing mechanics, Vertical movement.
Unarmored Movement: Starting at 2nd level, a monk's speed increases, and at higher levels, they gain the ability to move along vertical surfaces and across liquids on their turn. This feature enhances a monk's climbing ability and makes it easier for them to scale walls.
Step of the Wind: As a bonus action, a monk can spend 1 ki point to take the Disengage or Dash action and also double their jump distance for the turn. This can be useful for covering more ground while climbing or making daring leaps.
Slow Fall: At 4th level, a monk gains the ability to use their reaction to reduce falling damage. While this ability doesn't directly assist in climbing, it can be handy if a monk needs to descend from a height after scaling a wall.
Shadow Step (Way of Shadow): Monks who follow the Way of Shadow tradition gain the Shadow Step feature at 6th level. This allows them to teleport from one dimly lit or darkness area to another within a certain range, making it possible to bypass obstacles or reach higher positions.
Stunning Strike: While not directly related to climbing, Stunning Strike is a key feature of monks that can help in combat situations while climbing or when fighting enemies on walls. By spending 1 ki point on a successful melee attack, a monk can attempt to stun their target, potentially giving them an advantage.
Remember that specific climbing scenarios might require the use of ability checks, such as Athletics or Acrobatics, to determine success. The Dungeon Master sets the difficulty class (DC) for these checks based on the circumstances and the wall's characteristics.
Overall, monks in D&D 5e possess a range of abilities that make them adept climbers, allowing them to scale walls and navigate vertical terrain with relative ease.
Dungeons & Dragons, D&D 5e, Monk, Class abilities, Unarmored Movement, Step of the Wind, Slow Fall, Way of Shadow, Shadow Step, Stunning Strike, Ability checks, Athletics, Acrobatics, Climbing mechanics, Vertical movement.