Blood VFX Pack - TUTORIAL 02 : How to implement blood decals [NIAGARA / Unreal Engine]

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#Niagara #Blood #VFX

In this tutorial, I show you how to easily implement blood decals.

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Chapters
0:00 • Introduction
0:24 • Create the target + Collision
1:28 • Let's add the logic
4:06 • Final result

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This pack contains over 90 blood effects created with Niagara. Many parameters are exposed in order to adjust them easily and quickly.

Effects and Features :

Various splashes ( different sizes, with burst, with Hit, with smoke, with sparks etc.)
Sword Trail ( with environment interaction)
Ribbons ( with environment interaction)
Skeletal Mesh : Blood Explosion
Ground splashes
Bleeding and Arterial bleeding
Decals : Automated Orientation and Density
Distance Culling : To maintain performance

Thanks !
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Can you make a tutorial where effect and decal spawn, when the enemy is getting shot? I just bought the asset but don't know how to spawn decals when the enemy is getting shot. Thank you

AI-Music
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Okay, but how do you combine this with what was shown in tutorial number 1? Because now it doesn't make any sense to me

MikBurlak
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So it is not possible to create decals if i only spawn the blood particle at a hit, for example. I need to add the niagara effect to the component tab and have to initialize it?

StyX
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How do I make the decals stick to a skeletalmesh?

christofferplatou
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how i can use this for animation montage?

dahpatave