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Blood VFX Pack - TUTORIAL 02 : How to implement blood decals [NIAGARA / Unreal Engine]
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#Niagara #Blood #VFX
In this tutorial, I show you how to easily implement blood decals.
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Chapters
0:00 • Introduction
0:24 • Create the target + Collision
1:28 • Let's add the logic
4:06 • Final result
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This pack contains over 90 blood effects created with Niagara. Many parameters are exposed in order to adjust them easily and quickly.
Effects and Features :
Various splashes ( different sizes, with burst, with Hit, with smoke, with sparks etc.)
Sword Trail ( with environment interaction)
Ribbons ( with environment interaction)
Skeletal Mesh : Blood Explosion
Ground splashes
Bleeding and Arterial bleeding
Decals : Automated Orientation and Density
Distance Culling : To maintain performance
Thanks !
In this tutorial, I show you how to easily implement blood decals.
-------------------------------------------------
Chapters
0:00 • Introduction
0:24 • Create the target + Collision
1:28 • Let's add the logic
4:06 • Final result
---------------------------------------------------
This pack contains over 90 blood effects created with Niagara. Many parameters are exposed in order to adjust them easily and quickly.
Effects and Features :
Various splashes ( different sizes, with burst, with Hit, with smoke, with sparks etc.)
Sword Trail ( with environment interaction)
Ribbons ( with environment interaction)
Skeletal Mesh : Blood Explosion
Ground splashes
Bleeding and Arterial bleeding
Decals : Automated Orientation and Density
Distance Culling : To maintain performance
Thanks !
Blood VFX Pack - TUTORIAL 01 : How to implement blood spatter [NIAGARA / Unreal Engine]
Blood VFX Pack - TUTORIAL 06 : Decals : How to use your own textures [NIAGARA / Unreal Engine]
Blood VFX Pack - TUTORIAL 04 : How to Create your own effect [NIAGARA / Unreal Engine]
Blood VFX Pack - TUTORIAL 05 : How to implement a Sword Trail [NIAGARA / Unreal Engine]
NIAGARA : Blood VFX Pack - 90 effects - [ Unreal Engine ]
Free VFX Assets: Blood Effects
Blood VFX Pack - TUTORIAL 02 : How to implement blood decals [NIAGARA / Unreal Engine]
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