NIAGARA : Blood VFX Pack - 90 effects - [ Unreal Engine ]

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#Niagara #Blood #VFX

This pack contains over 111 blood effects created with Niagara. Many parameters are exposed in order to adjust them easily and quickly.

Effects and Features :

Various splashes ( different sizes, with burst, with Hit, with smoke, with sparks etc.)
Sword Trail ( with environment interaction)
Ribbons ( with environment interaction)
Skeletal Mesh : Blood Explosion
Ground splashes
Bleeding and Arterial bleeding
Decals : Automated Orientation and Density
Distance Culling : To maintain performance

Many parameters are exposed in order to adapt the effects to your projects (realistic / stylized / pixelated):

Color
Size / Scale
Amount
Opacity
Rate
Speed
Lifetime
TextureSize
Velocity
etc.

VR and Mobiles: Use preferably stylized effects.

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Chapters
0:00 • Example of usage : Semirealistic effects
0:17 • Example of usage : Stylized effects
0:24 • Example of usage : Semirealistic effects_02
0:29 • Features
0:45 • Optimization
0:53 • All effects
1:50 • +24 Stylized effects
1:55 • +33 emitters to create your own system

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Thanks !
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These look so cool! I really hope this channel and your products get more popular because you really deserve it, especially with all the work you've put into your tutorials. Great work as always! 👍

Edit: Just wanted to add that as a game dev, I really appreciate the focus you put into the performance impact of these VFX. I won't name names but there are way too many packs on the UE4 asset store that throw performance concerns out of the window, making them unusable for games.

UnrealMichael
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got 2 other of your apkcs and they're absolutely amazing quality.. so I expect nothing less from this one! a must buy ! :)

sgamestudio
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The asset pack looks very complex. I love the Automated Orientation and Density decal

Cine_Coverop
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0:29 my favorite is this one for dramatic effect

ohtontheknight
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Super Rimaye ce pack ! Toujours le pro du Niagara😍😍😍

wekoproject
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Looks performant I'll probably pick this up.

LupusMechanicus
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Incredible asset. If you’re ever looking for work I would love to hire you from time to time as a technical artist.

jacksonblack
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if you leave on the decal time for a long time, does it affect the FPS a lot?

sii-gul
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One question. is to Create Project or Add to Project?

jerryskanal
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Please make a healing FX pack.(Treatment FX)

LoongKinGame
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I am thinking of buying this asset. Can you make a tutorial for this asset, that the effects can "paint" the floor like in 0:29? Thank you

AI-Music
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Nice work. I have several questions/suggestions:
-could you add a blood pooling effect/example wherein if the character is dead, it hits a linetrace to the ground and it pools blood on the floor?
-I would like to ask if you could extend the duration of the decals on the floor before they vanish? Though I would assume that has a cost in performance when you have a lot.
-How does it work when it is extended and the decals keep piling up on the same areas?
-I would like to ask if you have a more realistic preset for the decals or would it be better get a more realistic decal asset then plug it on your setup? *I think I saw your tutorial setup on how to use our own textures for a more realistic decal*
-Have you played with RVT with these decals for a much more realistic blend with the ground
Thank you

lz
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Is there any tutorials that shows how to add this? That would be great!

DarkKiller-sojp
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before i buy it can i change the color too?
for other particles effect

coreragestudios
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How can I get it to load in the spawn emitter node?

KensireGames