Unity-Bolt Part 3: Add Collision Triggers - Getting Started- Super Units Subgraph (Visual Scripting)

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#Unity #CSharp #Programing #gamedev #tutorials #nocode #Bolt

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omg that please do a course on udemy or something teaching scripting(basics why one would do what one does) using bolt i love the way you teach

dontusedontuse
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I learned more in 7 minutes than in 15 from other channels

mizabmdgg
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buddy please we need more tutorials about unity from such an amazing tutor, you

kingofroms
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Bro, you are amazing!!! Thanks for all!!

loudogrestudios
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So much thanks for all the help on Discord and the awesome tutorials. Take my sub and like!

MrZerocool
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yess!! somebody who actually explains how to do collisions!

griffinbrooks
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Can you help? When I select "has default value" My If Collide node doesn't have a place to type in the Enemy type. What am I missing?

Edit: FIXED. Sometimes the nodes don’t update live or in real-time. Just delete and re-add node and it works

Or the actual solution that happened to me(a bit cumbersome to do each time) but when I had put the program down to wait for the answer, when I started it up to try the above solution, it was already working.

So restarting Unity also works but you may not want to do it EVERY TIME but it’s also an option

Gredran
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we can also add false by adding a false in output like that we added input and connect it with false side of branch

RRtBoss
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Your videos are soo good and thanks for this because I made a game keep making these videos please

Zionholden
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enemy?! >:O he hates lol jk :) Thanks for these. I was having the darndest time wrapping my head around this workflow vs coding.

evolgenius
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sub you because you doing great unity + bolt tuts! please dont stop!

PUFENASMR
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I made my player teleport to a place when it touches something but the player teleports there for a split second then teleports back to where it was. help please?

folfex
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To be honest i hate this system; i am on a 2d project. I set an other boxcollider to the player which tests there is an enemy inside this “box”, and when this is true, set the collider object as “toggle” variable, sounds easy ha? When my player walks and gets enough distance to the enemy; collider works but when setting the variable, the collider node turns to red. No sense! Collider works and chechs it is enemy true but the “set variable” node makes all the super unit mess. Maybe i had tried 4-5 different options but no everytime the coklider node that conneted to the trigger node turns red if i want to get the collider object. When i see this video, i feel deeply sad. But luck you, the logic is working at you :)

tgykurtulus
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before i even hit a tree all the trees disapear

Greenie.
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Can you help me when I press play my car falls through the land

beso.
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Hey man awesome video! How can I destroy the player itself instead of the game object it's colliding with?

widepootis
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