First-Person Controller #3 - Ground Check in Unity - Tutorial C# | Bolt(Visual Scripting) Parallel

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Fix unlimited Jumps(fly) problem in your Unity game.

#Unity #CSharp #Bolt #gamedev #tutorials #nocode

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Man.One day you will go so far in this field. We will looking for that day

mayuriweththasingha
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2022 these tutorials are really good, and I actually learn stuff like the fps movement :)

DarkvoidDev
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you earned a fat sub. thx alot im using this to progress. while watching this tutorial series i paused like 30 times so i could add things using the logic you covered. like sprint or crouch. and i added a slider that controls sensitivity etc. anyway thx soo much

Builtit
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Ive just started to make a game on unity and the most usefull tutorials that ive found on yt was this! thanks man

emreuyan
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Why would these values you used for the SphereCast not work on a CharacterController, do you know? In the end they're both a capsule collider, so I'd assume having the same SphereCast would warrant the same results. However, if I set my SphereCast to the transform.position, with the .23 radius and .3 maxDistance etc, it never detects ground. If I set it at 0.9 for the radius with a maxDistance of 0.2 it does detect ground, but then it ALWAYS detects ground, even if I'm high up in the air (which makes absolute 0 sense).

I've been racking my brain over a proper grounded check for so long now, have used Raycast, SphereCast, CheckSphere and CapsuleCast but none actually work properly in all situations (some work fine on flat surfaces but then suck on slopes for instance)
Any insight would be greatly appreciated.

blinkachu
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nice man your series helped me alot <3

Zyymk
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Thank you so much for making videos about bolt, There are like no other good totorials besides yours

DARK_AMBIGUOUS
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does this cover viewmodels for weapons?

JeremWatts
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hey, will you be doing another part to this where you show us how to make the character sprint/slide?

racingmoth
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Hello and thanks! I will be very happy to see more advanced stuff in this controller :) Like Zelda BOTW free climbing system. Is this possible with bolt?

Moonriderr
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I learned a lot since there are not many videos of Visual Scripting courses in Japan!

By the way, the last part is written in C#. Is this necessary for Visual Scripting?
Is it written as a supplement?

hide_ch
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my player is not jumping in slopes, but I mad sure that the spherecast radius is lesser than the capsule, what should i do?

anirudhsevar
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bolt has any loss of performance? or does it work the same way?

Riodragon
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for some reason whenever I add the sphere cast part of the code, it won't let me jump at all, do you have any ideas of how to fix this?

jay_awezome
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My sphere cast keeps returning falss im not sure why but ive tried increasing the max distance but it still wont jump

mljcreative
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When adding the (And, to Get Key Down) my charactar cant jump anymore. any1 know why?

jaromelindstrom
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Is there a way to cut events say I have two events but I want the second event to be blocked if the first event happens but to trigger if the first event doesn't happen and vise versa.

Creating a rhythm game and want it to keep track of hits and miss, but if its a miss dont want the player to be able to score after nor do I want a miss to register after a hit.

DeathxStrike
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What if we choose a cube insted of capsule should I still use the sphere cast for ground check

rbrenterprise
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it works really well but for some reason i always get stuck to walls if i jump towards them. can you help?

jumbo_joemc
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Ground check isn't working for me, The sphere cast is only giving false output

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