Maya LT/Maya Quick Tip #3: Fix FBX Export Error UE4 “Triangulation & Smoothing Groups Not Supported”

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Fix FBX export error from Maya LT 2018 Fix for UE4 Import “Triangulation and Smoothing Groups Not Supported. FBX File May be Invalid.”

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Oh the same error, looking forward Blender 2.8 for re-exporting out, but the rigging tools is still the best of Maya

PashaDefragzor
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Omg, how simple and logical.
Thank you!!

aztlan
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But, sir in my case(maya 2019), in student version exporting there is no option box on the right side the name of 'geometry'. So that i cant check out triangular botton and also in obj exporting..

김민석-dv
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thank you so much for this video it really helped me! i am a beginner and yout video was ver useful :)

veronicavazquez
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please help, i got this when i use Bridge ( no smoothing groups information was found in this fbx scene ue4)

breakdown.studio
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if you let unreal do it, sometimes generated lightmaps UVs mess up

SuperMontana
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Will Triangulation affect my Mesh's UVs?
and If I already done UV mapping before triangulating and then I Triangulate the mesh, do I have to UV map again?

arashi
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now it just says fucking unable to triangulate bc i turned it off

spenny