Get To Coding Faster In Unity

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In this video I wanted to drop some tips on how to develop in Unity quicker by automating our class creation with code templates and the code we enter into those classes using code snippets.

For more information on code snippets:

The shortcut for the "Implement Unity Messages" dialog:
Ctrl+Shift+M

If you liked this video let me know by tapping the like button and if I get enough I will make another one of these videos in the near future.

Contents:
00:00 - Intro
00:20 - Code Templates
03:15 - Creating Our Own Templates
12:41 - Editor Code Template
19:25 - Project Menu Items
23:18 - Easy Unity Function Generation
24:35 - Code Snippets
29:29 - Outro

#unity #unity3d #virtualreality #gaming #games #vr #madewithunity #gamesdevelopment
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wow i love your beginner -> intermediate -> advance level videos.. please create more content like you are my weekend teacher❤

All_About_Portfolio
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Ah yes my favorite counting system: test1, testnew, newtest

bdotjs
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Really appreciate that you iteratively increase the complexity. Would absolutely love to see how you build a game the same way. Subscribed!

danielmolineromuller
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I love how the complexity slowly increases and it really helped me out lot

Dominik-K
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Wow, this was a compilation of a lot of useful info! The advanced template creation part was a new idea for me, I didn't know about the Unity methods shortcut and while I was aware of code snippets, I never really looked it up myself for Visual Studio, so that was a nice overview at the end of the video.

fmproductions
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I just recently found your channel, and it's really great to see someone dive so deeply into unity. There are a lot of tools available, but not that many docs or resources on these subjects, so a lot of us had to learn them the hard way, via trial and error. My favourite parts are the cool little editor scripts! Keep up the good work!

krisztianszendrodi
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Didn't Even Knew That Unity Could Do these :D

legends
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Awesome stuff. I just need to study and get my head around Editors, and what they can do for me. I like scrptable objects.

juleswombat
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Note per approx. minute 25:00 - you get a slightly more complex menu in Rider if you hit Alt + Insert. Honestly, as a JetBrains user across the board, I'd like to see the same tips implemented in Rider. I'm sure that stuff is out there, Anyways. I'd definitely watch a comparison video that focused on Visual Studio vs. Rider. Generally a bunch of fundamentally useful commentary, though, thank you.

DylanBrams
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Only through the first 10 minutes of the video made the script to make my own template;
I am amazed.. this is really cool. Where can i learn how to write my own functions like these that do something inside unitys editor? I've seen code like this before but I dont know how people know anything aobut it. Where did you get the information to make the script that encoded new scripts with that data and made a drop down menu in unity?

Meithighs
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Do you use Odin Inspector? If so, it would be cool to see how you utilize it in a real project, see if you have any advanced use cases I haven't thought of. :)

beardordie
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where is the 'make game' snippet?

maxclark
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At 17:50, I am getting the following error message:
Assets\Editor\NewTestEditor.cs(11, 22): error CS0246: The type or namespace name 'NewTest' could not be found (are you missing a using directive or an assembly reference?)
I am assuming this is because is doesn't match the name of the class, but it worked fine when you did it, and I did everything the same way. Am I missing something here?

David-Obermiller