Mixed Reality Scene Information with Meta MR Utility Kit - Unity Tutorial

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Let's learn how to get the scene model information to display element, add collision, get the position, normal and label from anchor and even place object easily !

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❗❗❗ WISHLIST MY FIRST VR GAME ON STEAM ❗❗❗

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VR Interaction Framework

Hexabody (Physics VR Player)

Mirror and Reflection for VR

Auto Hand (automatic hand grab pose)

Hurricane VR (vr physics interaction)

3d Hand Model for VR

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If you enjoyed this video, here are some other really good channel you should appreciate :

⌨️ Game Dev

👨‍🎓 Vr Dev

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#vr #vrdev #madewithunity
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Yes this is what we needed, tutorial is updated. Old videos are using old packages.

tufanaydin
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Thanks for another nice Tutorial! Love your content! It really helps me out to make my own Vr Game!

lukewerni
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Hello Valem, awesome tutorial as always! Are you planning on making any AR type of tutorials? Especially something like remote assistance would be pretty cool, since there arent a lot of tutorials out there on how to establish webRTC and set live anchored annotations to your scene while streaming it to remote user

A_walk_in_the_park
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Valem, you are a legend of the game, and we all appreciate you so much. As someone starting out that is learning through your videos, what is your process to navigate the ever changing world of XR dev? Keep an eye of the official documentation, forums, discord, telegram?

joaomartins
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Excellent work! Thank you for sharing!!

GermanVargas
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Does this new toolkit allow you to use the room mesh scan data, not just the box colliders that you have to calibrate yourself?

SuperSonic
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Another Great Video! Is there a way to, for example, insert an object behind a scanned in table and in the passthrough not see it through the table irl? Thankyou!

ryanskeats
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How do we make the scene where it allows roomscale movement? I have seen Mixed Reality Apps that allow players to walk around and move in their mixed reality games without needing to reset their boundary.

rexgatling
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In my case, when i lauch the app, i have to confirm that the loaded room is the right one and then it disapear and never comes back. When i try to use the Scene Debugger from the building blocks, i can see that there is 0 room loaded.

Any help / advice ?

xxfrizzzerxx
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Whats the difference between OVRCameraRig and XR rig inside the Mixed Reality starter template ? I wouldn't need them both? When using the starter template offered by unity.... can someone please explain?

ecemozturk
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So appreciate your work!! I’m also a MR developer it’s so hard to learn these skills only reading the document on their official website but after watching your video it’s substantially understand more 🥹

__RAYMONDLU
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I have the ray interactors set up and they look great but don't do anything. I have a sphere with a rigidbody, ray interactable, and grab interactable on it and the ray interactors can't grab or move it at all. Do I have to write my own script for that functionality? That seems unlikely. Is there a script I have to attach to the interactors or is it a setting within one of the components that I have to change to enable grabbing and moving?

jake-o-lantern
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the materials from the meta MR Utility Kit are not seen in my project. I tested them in an other project as well and there they work. Which renderpipline/ which graphsettings do I need?

annachn
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Thanks so much for these tutorials, I really appreciate them.

Could you please help me understand how I can make things spawn in specific locations on a certain anchor? For example, what if I want to spawn something on the left hand side of the table, or the center of the table, instead of letting the Find Spawn Locations spawn the objects randomly around the anchor surface?

Thanks again

CagBurns
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Help...
Can u pls help me in integration with ms sql in oculus quest 3 using Unity
I need to store data and retrieve using ssms

vadivelutrollcenter
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Hi Valem.

Can you do a tutorial for creating mixed reality Virtual Frame / Window (see virtual space through a game object) ?

Thanks.

wmka
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How can we make MR toggable? In the case players don't want to play in MR?

letterstudios
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I'd like to create an AR android app like InspectAR where I point my camera phone to a circuit board, it can then find parts.
Somewhat like the video from CuriousInventor ("Augmented Reality BreadBoard circuit building guide")

Any thoughts what might be a suitable approach... or the frameworks that could lend themselves to this type of application? Flutter/ARCore? Unity/Vuforia? Tilt5 / WebXR

bennguyen
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This won't work with version 66.0.0 for some reason. The version used in the video is 65.0.0

kerof