Simple Rubber Hose Character Rig in Blender | Real-Time Tutorial

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Step into the whimsical world of rubber hose animation with this real-time tutorial in Blender! Rubber hose animation is known for its simple, flowing lines and classic cartoon style, reminiscent of the early 20th century animations. This tutorial is perfect for beginners and intermediate users who want to learn how to rig a simple rubber hose character in Blender.

We'll start with the basics of character modeling, focusing on the distinctive rubber hose limbs—long, bendy, and devoid of complex joints. Then, we'll dive into the rigging process, showing you how to create flexible, easy-to-animate rigs that capture the unique motion characteristics of rubber hose animation.

Follow along at your pace, as we explain each step in detail, from setting up the armature to weight painting and controlling your character's movements. By the end of this tutorial, you'll not only have your own rubber hose character ready for animation but also a thorough understanding of basic rigging techniques in Blender.

This real-time format allows you to learn and apply techniques simultaneously, ensuring a practical and engaging learning experience. So, whether you're looking to create nostalgic animations or simply expand your Blender skills, this tutorial will set you on the right path.

#BlenderTutorial #CharacterRigging#3DAnimation #Blender3D #AnimationBasics
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If this comment gets 100 likes, Northern Longtty HAS to wear 2 hats in his next video.

asd-ogng
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I transitioned from Maya to Blender 5 years ago. But rigging is still something that I keep going back to Maya for. Finally a good rigging tutorial for Blender that starts from scratch and not an automated plugin. Thanks! Hope you do more of this!

robberthonetcf
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Adding two damped track constraints to create a pseudo pole vector constraints is genius! I've always wondered if there was a way to manipulate the middle of bendy bones, and now I know!!

richstubbsanimation
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Can wait for the rigging one, this is what I've been looking for months, fits my art style perfectly than the regular rig.

shern
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The weight painting I've tried has been a nightmare! Looking forward to that tutorial.

thatcasualgaming
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As someone who wants to learn animation, I think this is the best way to start out, thx

LaphyTaphyCreation
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Keep up the character creation related tutorials! I love them

TOAKSuriFox
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Thank you so much! Very clear, concise, quick and to the point! I've always loved animating with rubberhose limbs in 2D, started Blender a few weeks ago and really wanted to do this. I did feel a little limited by the knees/elbows influence, so I ended up duplicating each, assigning one for limb start and end respectively, essentially creating 3D beziers.

IvanFuentesHagar
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DUDE YOUR TUTORIAL TOPICS ARE CRAZY GOOD

mathancreates
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Saving this for later because I'm so curious

CalebNatale
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This is awesome! I’ve always wanted to do more stylized animation with blender. Imma use this tutorial for something I just don’t know what yet!

EliousEntertainment
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I'm sure someone else has mentioned this, but protip you can select all the bones you want to give .L, then go armature > names > auto-name left/right.

rachelshelby
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I’ve legit been waiting for a vid like this and I was about to give up on doing rubber hose animation

ChrishyChrishShorts
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i love your videos 😀 thank you for inspiring me to do some animations in blender 😊

fionanimations
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Excellent tutorial. Thank you! I’ve learned some really useful tricks 😊
One small concern though: « forward » is moving along Y+ not Y-
This inversion may cause issues later, notably when exporting to games engines.

alexxkrehmen
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I needed this tutorial, or I would've gone crazy trying to animate my character.

Xalkomak
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This is cool, I might use it at some point, Thx!

a.j.outlaster
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Thank you so much for this amazing tutorial
But I don't know to deal with fingers. they mess up every time I tried to rig them with bendy bones

posete-yazik
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Great tutorial!. Can you explain why you used the child-of constraint instead of just making the bones a child of the other bone?

stibbits
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not sure if this is my own fault or a slight error in the tutorial, but I believe on 9:52, the H.End.L should be parented to A.End.L and not to Body.End, because otherwise, I cannot move the hand like shown in 20:31

aintzanewilma