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Skybox AI | Game Development | Adam B. Levine, Blockade Labs

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I spoke with Adam B. Levine, cofounder of Blockade Labs, the company responsible for the generative skybox AI that can create 3D skyboxes from text prompts or sketches. One of the best applications of this technology is created environments for use in game engines like Unity and Unreal. We explored some demos of what this can do covered, and discussed the future of games, creativity and technology.
Beyond the technology and its applications, we discussed the merits of decentralized AI vs. decentralized approaches ] (i.e., open-source models like Stable Diffusion compared to API-centric models like OpenAI).
00:00 Introduction & Demo
03:30 How Skybox AI works
06:45 Defensibility of AI tech
09:25 Accelerating Game Development
15:20 Exponential Speed of AI
17:40 Depth Maps
22:22 96,00 Skyboxes per Day!
26:15 Search vs. Generation
31:15 Skybox API
33:33 Building in Public
37:12 Disruption from AI
44:40 Centralized vs. Decentralized AI
53:31 Regulatory Capture?
Beyond the technology and its applications, we discussed the merits of decentralized AI vs. decentralized approaches ] (i.e., open-source models like Stable Diffusion compared to API-centric models like OpenAI).
00:00 Introduction & Demo
03:30 How Skybox AI works
06:45 Defensibility of AI tech
09:25 Accelerating Game Development
15:20 Exponential Speed of AI
17:40 Depth Maps
22:22 96,00 Skyboxes per Day!
26:15 Search vs. Generation
31:15 Skybox API
33:33 Building in Public
37:12 Disruption from AI
44:40 Centralized vs. Decentralized AI
53:31 Regulatory Capture?
Skybox AI | Game Development | Adam B. Levine, Blockade Labs
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