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Programming Veloren - the multiplayer voxel RPG written in Rust

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This session Joshua Barretto (zesterer) joined us to talk through the evolution of Veloren - one of the largest games ever written in Rust.
Veloren is a multiplayer voxel RPG written in Rust and totally open source. It is inspired by games such as Cube World, Legend of Zelda: Breath of the Wild, Dwarf Fortress and Minecraft, and Joshua has been part of it from its very beginning. Joshua gave us a really inspiring presentation, which covered: the game's humble beginnings, the lessons learned along the way, moving from an actor model to an entity component system model, use of procedural world generation (including simulated erosion and sediment deposition!), introducing animations, handling hundreds of simultaneous online players, and more.
For more info about Veloren check out:
Some other Rust, game dev and graphics programming links:
Presenter(s): Joshua Barretto
Meetup info:
You can also find us on discord, drop us a message to be sent the link.
Big thank you to Esri for sponsoring our meetup page
Veloren is a multiplayer voxel RPG written in Rust and totally open source. It is inspired by games such as Cube World, Legend of Zelda: Breath of the Wild, Dwarf Fortress and Minecraft, and Joshua has been part of it from its very beginning. Joshua gave us a really inspiring presentation, which covered: the game's humble beginnings, the lessons learned along the way, moving from an actor model to an entity component system model, use of procedural world generation (including simulated erosion and sediment deposition!), introducing animations, handling hundreds of simultaneous online players, and more.
For more info about Veloren check out:
Some other Rust, game dev and graphics programming links:
Presenter(s): Joshua Barretto
Meetup info:
You can also find us on discord, drop us a message to be sent the link.
Big thank you to Esri for sponsoring our meetup page
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