Here’s the Fallout tabletop RPG.. it’s a lot - RPG Review

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Get Fallout the Roleplaying Game core rulebook in PDF:

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Errata: Wasteland Warfare came out in 2018, and the RPG came out in 2022.

DaveThaumavore
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If your GM won't give you the right ammo types for your gun that's a GM problem, not a system problem. And I personally love the details of the game. Great Video by the way.

IndorilNerevar-MoonandStar
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For the people disappointed that the core book only allows Fallout 4 content, the Wanderer's guidebook gives info on pretty much everything you need for west coast play, including night kin, ncr, the Master, Frank Horrigan, etc.

The Settler's guidebook allows for settlement building and important npcs like Preston, Mama Murphy, Deacon, etc. Even Dungeons and Dragons doesn't fit every setting in a single book.

jerrydove
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that VATS sound for closeups! perfect.

ljmiller
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Hunting down the correct ammo is mitigated by the Luck stat. Spending luck specifically mentions ammo, which I as a GM would basically let them change which ammo type they find. So if they save a point of luck for scavenging, they are good to go.

Just my two cents! ❤

JacobYaw
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We live in a glorious time for TTRPGs in that if you want to play in the Fallout setting you have a LOT of systems to use, depending on your tastes.

My only beef with Modiphius has been how unpolished their products have been (*cough* Dishonored *cough*).

I love the Pip Boy sound when zooming in. 😊

alderaancrumbs
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I remember reading in an interview I can no longer find that one of the big reasons the game has so much stuff that's identical to Fallout 4 was mandated by Bethesda, including some of the survival mechanics.

But yeah my experience with the game mirrors the opening take. We first treated it like D&D and it didn't work out well. We went all in on spending and gaining AP like the game intended and it worked WAY better.

SetrinSkyheart
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Originally, when the first Fallout game was being designed, it was going to be based on GURPS, which I think would have been a big win for the system. But somewhere along the line Steve Jackson decided to pull out so they had to rewrite the part of the game they had already written and create their own new system for the game.

sirnigelcogs
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Good review and well made video. You let your voice flow naturally in the edit instead of chopping it up in such a way to that sound like you never take a breath like some youtubers do. I appreciate that! You also themed your presentation to match the game you are reviewing and that is a nice touch. Keep up the good work!

OrpheusOverdrive
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For me one of the biggest disappointments for this game was the focus on fallout 4. Boston was cool but we all just played in that map and fallout 4 is the least hardcore RPG out of all the games. I wish they embraced the older games in the rules and setting. I think they chose a unique and new city out of the way of the games like Indianapolis and filled with locations to explore that would have been way better.

MrBurnthetrees
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This is very fair review and very concise considering how much information there is to impart. Well done! You've got me fired up to get back into the game.

I own the entire product range, although my true grasp of it is limited to the starter set and core rulebook. I've only dabbled with the other books and PDFs. That said, the Gamemaster's Toolkit is also worth a look for GM's as, surprise-surprise, it's full of tools for the GM and yes, it's chock-a-block with tables of loot.

I got Covid back in early January and during my extended time in quarantine I ran through the entire starter set solitaire... twice. I did this on scrap paper at first; it's pretty comical. As it's starter-level content, the granularity of mods, scavenging and so on doesn't really come up much, so it was pretty easy to manage 4 characters on my own and it was a good way to get a handle on the core rules.

Okay, that said, here are my responses on a few things you said:

Zones: Modiphius did create an example of zones, using a large graphic of a Vault interior with zones clearly delineated by color. Frustratingly, I can't find that example right now and it's not in their free download section, where it really should be. If/when I find it, I'll post a reply this comment.

Perks: Keep the "Intense Training" perk in mind. It allows you to increase an Attribute by one point every two levels (so, lvl 2, 4, 6, etc). This isn't very exciting, but it is the gateway to some of those higher-level Perks.

Action Points: I've found that in combat, spending an AP to roll an extra d20 in combat frequently winds up generating extra AP for the party. It's almost always worth doing, especially if the difficulty of the attack is 2 or greater. You spend AP to generate AP.

Luck: You're better off using Luck to re-roll damage dice than spending AP or ammo to add extra damage dice. It costs 1 Luck to re-roll as many as 3 damage dice, where you're spending 1 AP or ammo per single extra damage dice. You generate AP more easily during an adventure, but I think you get more bang for your buck with Luck. (ha!) Also, in those clutch moments when you miss your attack... use Luck to reroll a d20. It could save your life!

danroberts
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Shouting out Vermillion Miniatures genuinely made my day. They have been the only consistent source of custom quality Fallout themed miniatures that I have been able to find and they deserve all of the support they can get. Such a great team making truly amazing minis.

XP to Level 3 (Arcane Arcade) also released a custom Fallout TTRPG ruleset recently that even got Bethesda's blessing. I'd love to see your take on that system as well if you still had a hankering for more post-nuclear content creation. For my table, Fallout 2d20 has been a weird mix of narrative gameplay with crunchy bookkeeping and I would be lying if I said I hadn't been eyeing XP to Level 3's system as a potential replacement for our Fallout game.

As always, thanks for the review Dave!

Critical_Pixel
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One thing to consider about the ammunition thing: In the video games Ammo could be considered a currency. If you play without ammo weight, ammo you are not using can be bartered at a settlement.

emcg
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If you can't afford their specialty dice and have some Fate dice, just paint in one of the "-" signs in on each die, so that you have a 1 the (-) minus sign, "2" with a different color (-) minus sign, 2 "+" for the special symbols and 2 blanks, so they will match the challenge dice exactly. And you can still use them as Fate dice.

Maloquinn
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Fantastic review! I feels like you covered everything I could have hoped for, warts and all, and made it easy to pull the trigger on the Starter Box before going for the full rulebook. Thanks for all you do.

Wildonion
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Great to see someone covering this game. The comunity is very active but for some reason I see very few youtubers talk about this game.

mortagon
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I absolutely love that you drew your Mr Handy!

manicpixiedreambuoy
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We played this when it first came out (when there was a ton of errata that was annoying). Unless things have changed, some houserules are needed of which we used 1) XP is divided between characters rather than each getting full (slows down advancment which was way too fast), and 2) placing some limits on mods as we got pretty ridiculous with some weapons.
The scarcity of ammo, food and water we loved, we ended up carrying multiple weapons simply because we never had a lot of ammo for any given weapon.

michaeledmonds
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This review gives me exactly what I want. A detailed objective look at a game I'm interested in but lack the community to give me feedback. Adding this one to the possible purchase list, many thanks.

godfreemorals
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While I don't have this game, I do have several other 2d20 Modiphius games and I really like the system a lot. In fact, it works really well for solo play with its meta-currencies that so many other people dislike. The 'Threat' meta-currency makes it easy to bring in tension during solo-play, where I make an oracle roll to see if it gets used *after* I decide if I will use any available momentum or fortune points. As a player, it feels like I'm making a more calculated gamble -- like the difference between playing blackjack versus a slot machine.

Thanks for the review.

Dan-uuwg
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