Mouse Click Movement in Isometric Tilemap - Unity Tutorial

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Isometric Mouse Movement in Unity Tutorial using the NEW input system.

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ᐅMaking an Isometric Tilemap with Elevations and Colliders in UNITY

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Amazing, you have no idea how much your input tutorials have helped me, I was felling so overwhelmed, but now I'm using it in my new projects, thanks a lot and keep it up you are amazing :D

marcoramosgrajeda
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Awesome, another video with the new input system!

MoonLiteNite
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Like your Tutorial! Concise but informative! Thank you!

zhongmanzhang
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You nailed this! Love the tutorial- can't wait to expand on the basic concepts and (hopefully) make something truly impressive!

KaneOnYoutube
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This video Is really usefull, It resolved all my problems thank you so much keep going!!

lucianbodnaresku
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I honestly don't know why you don't have more views and subs. You cover interesting topics and explain what you are doing extremely well. Only thing you should watch is the number of times you say "and then" (I have the same issue with saying So next we). In any case, don't get discouraged, you are making fantastic content. People will find it.

jonathanjblair
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I learned a lot from this video, more than some official guides! Thank you, keep up the great tutorials showcasing the code working.

huehuehuehuehuehuehue
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Great job! Have you considered extending this tutorial to include showing the movement range for the player by highlighting tiles in the Tilemap (e.g., for a turn-based game)? Thanks for all your excellent tutorials!

turkeyjerkey
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Waaaw my first time see a vry vry clear tutorial. Thank you sso mach 👍🏼

Dexter-rxxg
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Thanks for using the new input system. So little video about it.

thnjdny
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It's been several years since I've worked with Unity. This was helpful in a number of ways. Awesome tutorial. Thank you for sharing your insight.

richardw
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hey, thank you so much for your videos, you got a new sub here :) your videos are really helping me!

dand
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I could be wrong, but to stop the shaking you should set the position of your character using the rigidbody.position property and not the transform.position. What is likley happening is you are setting the position of the player inside/into a collider and then the rigidbody is seeing its inside the collider and then moving character back. This likely causes the shaking and should stop if you instead us the Rigidbody2D component.

UnofficialFoneE
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thats awesome and you are really skilled. some more isometric, maybe physics in isometric 2d.

janpaweii
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You are so good at explaining everything, this is literally gold

Kakashi
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This tutorial is awesome, thank you very much!

Really happy with this new system from Unity, I remember having to do all of this mouse position and clicks manually, so much cleaner!

Thank you!

jaicarey
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Please keep doing isometric tutorials. There is almost no content about isometric and im super interested. I want things like how to do NPCs or battle events? whatever you can teach!!
Thanks in advance and keep up the good work!

Also I have tried your tutorial but it appear as error that says "variable map has not been assigned". You said on the video that we have to reference it in the editor but how and where is that ? xD I started unity like yesterday and don't know even the most basic things.

DurboxX
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This was really helpful! I'm just starting with unity and I recently made a tilemap with lots of elevations. I'm wondering if you have a video on how to make the character jump to a higher elevation or possibly climb.

jesseharrington
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Another awesome straightforward tutorial! Thank you!

JackyTran
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I'm doing the same thing, but got by ScreenToWorldPoint and couldn't catch the mousePosition, will pause the video, continue doing it by myself and wen finish go back to compare.
Great tutorial :D

BanyoPK