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The 'Rome Total War' LEAKS
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Some insight into how one of the greatest games of all time, not just of Total War, came together. Some information from sources together with the fabled Rome Total War Game Design Document circa 2002.
NOTE: I worded the "motion captured" part a bit weird. What I meant to describe was that they used 3ds Max to pretend they had done motion capture work that would end up in the actual game with mouth movements etc., but the actual game ended up not having any of this stuff. So you saw soldiers doing weird animations in the trailer and none of it ended up being in the game because they faked it for the marketing with 3ds Max and then never followed through with doing the actual real work with proper motion capture for the actual game. Just clarifying in case anyone got confused by me making connections without stating them explicitly. I listened to this part again later and noticed this could have been confusing.
#totalwar #rometotalwar #creativeassembly
0:00 Some Rome 1 development background from sources
10:20 Explanation of what a Game Design Document is
13:00 Some reminders
16:45 Getting into the Rome 1 GDD
21:35 Rome 1 trailers and 3ds Max and the Siege of Carthage similarities
24:40 Continuing with battlefield features
30:10 Key campaign features
34:15 Multiplayer features including wishlists
37:40 Design objectives
44:10 Development Schedule
49:00 Imperial campaigns including Spartacus
50:15 Historical battles including Thermopylae
53:40 Difficulty Settings
56:10 Campaign interface (and loads of Civ3 mentions)
1:02:30 Battlefield Interface (including cut formations)
1:04:00 Ambitious Campaign/Battlefield coherence
1:08:00 The Battlefield
1:15:20 Constructible Wonders
1:18:10 ctrl+f on "wishlist" for 112 results
Best way to support me and what I do:
❤️ Thanks to all supporters ❤️
Join this channel to get access to perks:
My complete gaming setup:
Join my Discord server and elevate those sons of bitches:
My FB Page for ranty longposts:
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NOTE: I worded the "motion captured" part a bit weird. What I meant to describe was that they used 3ds Max to pretend they had done motion capture work that would end up in the actual game with mouth movements etc., but the actual game ended up not having any of this stuff. So you saw soldiers doing weird animations in the trailer and none of it ended up being in the game because they faked it for the marketing with 3ds Max and then never followed through with doing the actual real work with proper motion capture for the actual game. Just clarifying in case anyone got confused by me making connections without stating them explicitly. I listened to this part again later and noticed this could have been confusing.
#totalwar #rometotalwar #creativeassembly
0:00 Some Rome 1 development background from sources
10:20 Explanation of what a Game Design Document is
13:00 Some reminders
16:45 Getting into the Rome 1 GDD
21:35 Rome 1 trailers and 3ds Max and the Siege of Carthage similarities
24:40 Continuing with battlefield features
30:10 Key campaign features
34:15 Multiplayer features including wishlists
37:40 Design objectives
44:10 Development Schedule
49:00 Imperial campaigns including Spartacus
50:15 Historical battles including Thermopylae
53:40 Difficulty Settings
56:10 Campaign interface (and loads of Civ3 mentions)
1:02:30 Battlefield Interface (including cut formations)
1:04:00 Ambitious Campaign/Battlefield coherence
1:08:00 The Battlefield
1:15:20 Constructible Wonders
1:18:10 ctrl+f on "wishlist" for 112 results
Best way to support me and what I do:
❤️ Thanks to all supporters ❤️
Join this channel to get access to perks:
My complete gaming setup:
Join my Discord server and elevate those sons of bitches:
My FB Page for ranty longposts:
My Twitter shitterings:
My Twitch:
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