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TIMELAPSE Game Asset Stylized Hammer | Autodesk3dsMax/Zbrush/SubstancePainter
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Download all the original scene files and full tutorial on my Patreon page:
Special Thanks to my Patrons!
Aravise
Red
Hector Cuevas
Saleh
Oppressor
Ninja_Meowster
Aldeir Silva
Lee Todd
Dragoslav Vugdelija
Luke Wittig
In this video I'll show you the complete workflow on how to model, unwrap, a Stylized Hammer in Autodesk 3dsMax and then texturing it in Substance Painter. We'll begin by modeling our model, then we'll make the high poly version and unwrap the model in 3dsMax. Sculpting in Zbrush. After that, we'll bake the high and lowpoly versions and texture in Substance Painter.
Follow me:
Here’s a list of some of my Main Hotkeys in 3dsMax:
B – Bevel
CTRL+C – Copy
CTRL+V – Paste
CTRL+Z – Undo
Z - Zoom
C – Connect
ALT+X – See-Through
F – Front View
T – Top View
L -Left View
P – Perspective View
Q- Select and move
W- Select and rotate
E- Select and scale
SHIFT+R - Repeat last command
G – Hide Grids Toggle
M – Material Editor Toggle
F3 – Wireframe View Mode
F4 – Edges Shaded View Mode
S – Swift Loop
R – Regularize Edge Loop (Script)
A – Ring
CTRL+A – Select All
CTRL+I – Invert
SHIFT+S – Stitch (Uv’s tool)
X - TexTool (Script)
1 – Select Vertices
2 – Select Edges
3 – Select Border
4 – Select Polygon
5 – Select Element
#Autodesk3dsMax#SubstancePainter#stylized
Special Thanks to my Patrons!
Aravise
Red
Hector Cuevas
Saleh
Oppressor
Ninja_Meowster
Aldeir Silva
Lee Todd
Dragoslav Vugdelija
Luke Wittig
In this video I'll show you the complete workflow on how to model, unwrap, a Stylized Hammer in Autodesk 3dsMax and then texturing it in Substance Painter. We'll begin by modeling our model, then we'll make the high poly version and unwrap the model in 3dsMax. Sculpting in Zbrush. After that, we'll bake the high and lowpoly versions and texture in Substance Painter.
Follow me:
Here’s a list of some of my Main Hotkeys in 3dsMax:
B – Bevel
CTRL+C – Copy
CTRL+V – Paste
CTRL+Z – Undo
Z - Zoom
C – Connect
ALT+X – See-Through
F – Front View
T – Top View
L -Left View
P – Perspective View
Q- Select and move
W- Select and rotate
E- Select and scale
SHIFT+R - Repeat last command
G – Hide Grids Toggle
M – Material Editor Toggle
F3 – Wireframe View Mode
F4 – Edges Shaded View Mode
S – Swift Loop
R – Regularize Edge Loop (Script)
A – Ring
CTRL+A – Select All
CTRL+I – Invert
SHIFT+S – Stitch (Uv’s tool)
X - TexTool (Script)
1 – Select Vertices
2 – Select Edges
3 – Select Border
4 – Select Polygon
5 – Select Element
#Autodesk3dsMax#SubstancePainter#stylized