TIMELAPSE | Game Asset Stylized Gravestone | 3dsMax/ZBrush/Substance Painter

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Download all the original scene files and the full tutorial on my Patreon page:
Dowload my Smart materials here:
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Michael Fitzpatrick
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Konstantin Mihalev
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In this video I'll show you the complete workflow on how to model, unwrap, a Stylized Gravestone in Autodesk 3dsMax, Sculpt it in Zbrush and then texturing it in Substance Painter. We'll begin by modeling our model, then we'll make the high poly version in Zbrush and unwrap the model in 3dsMax. After that, we'll bake the high and lowpoly versions and texture in Substance Painter.

Zbrush Brushes link:

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Here’s a list of some of my Main Hotkeys in 3dsMax:
B – Bevel
CTRL+C – Copy
CTRL+V – Paste
CTRL+Z – Undo
Z - Zoom
C – Connect
ALT+X – See-Through
F – Front View
T – Top View
L -Left View
P – Perspective View
Q- Select and move
W- Select and rotate
E- Select and scale
SHIFT+R - Repeat last command
G – Hide Grids Toggle
M – Material Editor Toggle
F3 – Wireframe View Mode
F4 – Edges Shaded View Mode
S – Swift Loop
R – Regularize Edge Loop (Script)
A – Ring
CTRL+A – Select All
CTRL+I – Invert
SHIFT+S – Stitch (Uv’s tool)
1 – Select Vertices
2 – Select Edges
3 – Select Border
4 – Select Polygon
5 – Select Element

#Autodesk3dsMax#SubstancePainter#Zbrush#Stylized
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