Midlaner vs Toplaner

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its a game of rock paper scissors.
Top>Mid
Mid>Bot
Bot>Top
Jungle>gap

flyingsimba
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Love how Yuumi just said "Fuck that, I'm out" before you even finished Kat

Mysterie
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I mean the problem here was that he forgor Innate: Aphelios has access to an arsenal of 5 Moonstone Weapons, created by his sister Alune. He equips two weapons at any one time, one as his main weapon and one as his off-hand. Each weapon has a unique basic attack and passive effect.

Aphelios begins the game with Calibrum as his main weapon and Severum in his off-hand, with Gravitum, Infernum, and Crescendum queued in reserve. The queue order can be rearranged based on weapon usage.

Innate - Moonlight: Weapons spawn with 50 Moonlight for ammunition, which is consumed on basic attacks and abilities. Abilities that cause Aphelios to attack do not cost additional Moonlight on top of their ability cost. Once his main weapon is exhausted of Moonlight, it is moved to the end of the queue and Aphelios assembles his next available weapon over 1 second to equip it from his reserve, with its ability being placed on a 1.5-second cooldown before that time. Aphelios cannot cast Aphelios Phase during the assembly.

Innate - Weapon Master: Aphelios cannot improve his abilities with skill points. He starts the game with Aphelios Phase and gains access to abilities at level 2. He gains access to Moonlight Vigil at level 6, which improves automatically at levels 11 and 16. Instead, Aphelios may spend his skill points to gain bonus attack damage, bonus attack speed or Armor penetration.

Calibrum, the Sniper Rifle
Aphelios gains 100 bonus attack range while Calibrum is his main weapon. Enemies damaged by Calibrum via an ability are marked for 4.5 seconds, revealing them for the duration. Aphelios' next basic attack against a marked target uses the current off-hand weapon and has 1800 range, bonus missile speed, and a brief cast time that lasts shorter based on Aphelios' proximity to the target.

This attack will consume the marks from all targets, dealing 15 (+ 20% bonus AD) bonus physical damage to the main target for each mark consumed. If Calibrum is the current off-hand weapon, the empowered attack uses the main weapon instead.

Moonshot
Active: Aphelios fires a bolt of energy in the target direction that deals 60 − 160 (based on level) (+ 42% − 60% (based on level) bonus AD) (+ 100% AP) physical damage to the first enemy hit.

Severum, the Scythe Pistol
Basic attacks with Severum are non-projectile and have an uncancelable windup. Severum's attacks heal Aphelios for 3% − 10% (based on level) of the post-mitigation damage dealt, increased to 9% − 30% (based on level) for attacks from abilities.

Healing from Severum in excess of Aphelios' maximum health is converted into a shield for an amount of up to 10 − 140 (based on level) (+ 6% maximum health), lingering for up to 30 seconds.
Gravitum, the Gravity Cannon
Attacks with Gravitum slow enemies by 30% for 3.5 seconds, decaying to 10% after 0.7 seconds.

Onslaught
Active: Aphelios enters an onslaught for 1.75 seconds, gaining 20% (+ 10% per 100 AP) bonus movement speed and autonomously performing up to 6 (+ 2 per 100% bonus attack speed) attacks over the duration against the nearest visible enemy, prioritizing enemy champions.

Attacks alternate between Severum and his current off-hand weapon, each dealing 25% on-hit damage and 10 − 40 (based on level) (+ 20% − 35% (based on level) bonus AD) physical damage, affected by critical strike modifiers.

Aphelios cannot cast Phase nor Moonlight Vigil during Onslaught, but he is still able to move.
Gravitum, the Gravity Cannon
Attacks with Gravitum slow enemies by 30% for 3.5 seconds, decaying to 10% after 0.7 seconds.

Binding eclipse
Active: Aphelios expunges all enemies with Gravitum's slow debuff, dealing 50 − 110 (based on level) (+ 26% − 35% (based on level) bonus AD) (+ 70% AP) magic damage and rooting them for 1 second.

Binding Eclipse also empowers in-flight Gravitum projectiles to instantly affect their targets upon hitting them.

Infernum, the Flamethrower
Infernum shoots a firebolt at the target enemy unit, dealing physical damage to enemies it passes through. Upon reaching the primary target, the firebolt splits into a cone of 4 missiles behind it that deals physical damage to enemies hit. The firebolt deals 110% AD physical damage to the primary target and 82.5 / 110% (based on level) AD physical damage to secondary targets, reduced to 25.3 / 33% (based on level) AD physical damage against minions.

Critical strikes also apply to damage against secondary targets and spray 6 missiles in a 50% wider cone that deals critical damage.

Duskwave

Active: Aphelios unleashes a wave of energy in a cone in the target direction, dealing 25 − 65 (based on level) (+ 56% − 80% (based on level) bonus AD) (+ 70% AP) physical damage to all enemies hit and locking on to each of them. After 0.25 seconds, Aphelios then fires a volley of attacks from his current off-hand weapon, dealing 100% AD physical damage and applying on-hit effects at 100% effectiveness to each locked-on enemy. The damage is affected by critical strike modifiers. There is no range limit for locked-on targets.

Crescendum, the Chakram
Basic attacks with Crescendum hurl the blade at the target, which lingers for 0.25 seconds before homing back to Aphelios. He is unable to declare basic attacks until he retrieves Crescendum, but the attack timer is reset once caught.

Whenever Aphelios casts an ability that would require him to throw Crescendum, he instead throws a spectral Chakram at the target that similarly returns to him. Aphelios accumulates the Chakrams he catches, up to 20, which last for 5 seconds or until Crescendum is out of Moonlight. Attacks against champions will refresh the lifespan on Chakrams.

Basic attacks with Crescendum are empowered to deal 0% − 160% (based on number of Chakrams) AD bonus physical damage and have a 10.67% wind up percentage, decreased to 6.67% when critically striking.

Sentry
Active: Aphelios deploys an untargetable lunar sentry at the target location that arms after 0.35 seconds, lasting for up to 20 seconds and granting sight of its surroundings. The sentry attacks if an enemy gets in range, reducing its duration to 4 seconds and becoming targetable. Sentries have 6 health and take 3 damage per ranged basic attack and 4 damage per hit by abilities. Turret attacks kill sentries instantly.

The sentry autonomously attacks the nearest visible enemy in range with a clone of Aphelios current off-hand weapon at 0.8 attack speed, dealing 31 − 100 (based on level) (+ 40% − 60% (based on level) bonus AD) (+ 50% AP) physical damage. The sentry can critically strike and benefits from Aphelios' attack speed and critical strike chance.

Sentry will cast at max range if cast beyond that.

Moonlight Vigil

Active: Aphelios casts forth a lunar spotlight in the target direction that briefly grants sight of the area along its path and stops upon illuminating an enemy champion. Alune smites the area centered on the illuminated target, dealing 125 / 175 / 225 (based on level) (+ 20% bonus AD) (+ 100% AP) physical damage to enemy champions struck and locking-on to each target hit, as well as granting sight of the area for 2 seconds.

After 0.3 seconds of the illumination, attacks will begin raining from the sky based on Aphelios' current main weapon, dealing 100% AD physical damage and applying on-hit effects at 100% effectiveness upon each target locked-on by Moonlight Vigil. These attacks can critically strike for (20% + 35%) AD bonus physical damage. There is no range limit for locked-on targets.

Calibrum: Applies an empowered mark that deals 50 / 80 / 110 (based on level) bonus physical damage per mark.

Severum: If at least one enemy champion is hit, Aphelios heals for 275 / 400 / 525 (based on level).

Gravitum: The initial slow is increased to 99% and Binding Eclipse will root for 1.35 seconds instead.

Infernum: The initial blast deals 50 / 100 / 150 (based on level) (+ 25% bonus AD) bonus physical damage. Attacks splash in a 400 unit circle instead of a cone, dealing「 90% of that damage. 」「 45 / 90 / 135 (based on level) (+ 22.5% bonus AD) physical damage. 」Enemy champions will take damage from overlapping areas.

Crescendum: 5 additional spectral chakrams return to Aphelios from the first enemy champion hit, for a total of 6, on top of those from other enemies hit.

Darkin
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to bad she missed everything maybe if she hit her passive once that would have looked close

Justaplebxd
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ah right. A juggernaut with boosted stats lands everything while enemy katarina is close to him (which if ur too bronze, you are NOT suppose to do against juggernauts) while missing everything. bro literally even went isolated for morde q to land extra damage. this kata has to be boosted. he handed it to morde on a silver platter

justadogthatsvibing
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A duelist against an AOE Assasin that kills a whole team in 2-3 seconds. Katarina also hit like not a single Dagger and had no R.

PunsherTV
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Nah, she just missed everything, plus she had no conquer stack as morde and ultimate passive ( I know it's easy to counter as katarina mainer I can say)

DntFearTheReaper
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NO WAY A MORDEKAISER WITH STATS FROM HIS R 1v1ED A KATARINA :OOO

skoot
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Holy fuck the sounds of this skin are so fucking satisfying

kaiogiovanni
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Toplaners are like the big bros
u dont miss with them unless ur big bro is with u

Mustafa-Mohammed
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LOOK AT THE PLAY LOOK AT THE MOVES OH FAKER

ГерманБудрик
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Kata miss all daggers, no reset and no ulty. Of course she is going to lose that

fernandom
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missed her whole dmg outcome(passive), but mordes bonk is too strong anyways

artiom
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Yeah an assassin should totally beat a juggernaut with morde ult passive and conqueror stacked, this is so unfair…

FisherOfMenParakletos
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Buffed morde vs kata and yuumi for 1 second

SloppyToppySoba
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there's the jungler right on queue to be absolutely worthless and do nothing.

dannick
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i hate clips like this, HOLY HECK AN ASSASIN LOSE TO THEIR NATURAL COUNTER CLASS THAT IS BRUISER ?

Jester-
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bro make a video about tahm kench being 56% win rate as ADC and 54% as top lane

giorgos
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XD Title should be: Average Mid Lane Fan vs Average Top Lane Enjoyer.

Zularak
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katarina missed every dagger and never ulted. was she expecting to auto morde to death?

damour