How to Tune Cars in Forza Motorsport | Setup Workshop

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Tuning in Forza Motorsport is crucial are most default setups for the bin. In this guide, Joe shows you around all different setup settings and explains how you can extract more performance out of your car!
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How to Tune Cars in Forza Motorsport: Complete Tuning Guide! - from SimracingSetups

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Intro: 00:00
Upgrading your car: 00:30
Tires: 01:50
Gearing: 04:04
Alignment: 06:06
Springs: 10:35
Damping: 13:30
Anti-Rollbar: 15:24
Suspension Geometry: 17:18
Aero: 19:06
Brakes: 21:52
Differential: 23:17
Steering Wheel: 25:50

#forzamotorsport #overtake #simracing
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2:00 Tire pressure
4:05 Gearing
6:05 Alignment
11:00 Springs
13:30 Damping
15:30 Anti-roll bars
17:20 Suspension geometry
19:10 Areo
21:55 Brake
23:20 Differential
25:50 Steering wheel

blackframes
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Thank you for making this. Great video!

JBsoloman
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would've been nice to have a downloadable cheat sheet with quick words on what to change when car understeers or oversteers.
The META in FH5 used to be on anti-roll bars: 1-65 or 15-65 or 1-45.
So I've been playing mostly with 1-20 or 1-25

CHEF
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I love the new ranking up cars system. It gets me actually trying out cars stock, understanding what's wrong with them and actually learn how to tune the cars, something i used to do in FM2. All recent FM games all i used to do was buy a car and instantly buy the best possible tune and i'm honestly bored of that gameplay loop after doing it for more than a decade. So i'm very happy with the built not bought approach in this FM.

JK__
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I have to disagree with your recommended diff settings for rear wheel drive cars. If others find these settings difficult to control, try on-throttle or acceleration diff at 60%-70% and off-throttle or deceleration diff at 40%-50% depending on the car. This deceleration setting can help remove unwanted lift-off oversteer.

jamesmoore
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Yay thank goodness. More guides are coming out. Some things are personal preference, but having a math disability, the suspension is the most daunting thing for me because it’s all tied together in three windows.

I try to start with 5% 10% or even 15% to 20% (extreme end of things) with increases or decreases.


It makes things easier rounding things off but still Dyscalculia makes the suspension difficult .

Guess work until I tried small % first. I’d like to think I’m learning.

Ty for the knowledge. I’m getting better and better each game.

mattmanley
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Forza downforce does increase linear instead of by square with speed. Symmetric aero settings (max/min) can gain a lot of straight line speed and acceleration without sacrificing much cornering speed. Go with the lowest rear aero possible without being instabile in mid and high speed corners.

Really stiff ARBs also are good, especially with FDW cars. Just go 40/40 and with a locked front differential.

elhomoflow
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After a good amount of testing, my conclusion is: If you are only concerned about lap times, just tune the gear ratio, aero balance and brake balance. The rest of the settings have some impact in handling but they won't make you faster.

superjarri
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Jonas I have come to the conclusion that I have absolutely no idea how to tune and end up making my car worse than its default. Thank you for the wonderful guide tho...

xSVAGEx
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There is big misunderstanding how load/weight transfer works in this video.

Suspension stiffness or anti-geometry itself doesn't change how much load/weight is being transfered between wheels. Only thing you can influence with stiffness is how is this load transfered - e.g. axle with more laterally stiff (proportionally to the other one) suspension will "take away" some of the transfer, as it gives more resistance. So stiffening only rear anti roll bar will decrease overall body roll (due to having more overall stiffness), increase load transfer on the rear axle and decrease load transfer on the front axle. Weight transfer determines how much more load is being given to the outside wheel. More load transfer = less overall grip on said axle (generated grip vs vertical load isn't linear, that's why heavy cars corner and brake slower).

Roll center changes the point around which sprung mass of the car rotates. Higher roll center will make your car stiffer in roll (and allow you to use softer sway bars) but will increase unwanted "jacking" forces. IRL they are also connected to camber gain rate of wheels during vertical movement but I have no idea how it works in Forza. Anti-geometry doesn't change longitudinal load transfer also. It just changes pitch angle of a car, as suspension geometry is resisting the forces on top of the car. You want to adjust it when using softer springs - IRL you can often face situation in which optimal spring stiffness (in terms of car control and compliance over bumps) doesn't offer enough stiffness to deal with pitch movement (car either hits the ground with front bumper aero devices or just moves around too much too keep consistent downforce levels. Then you use anti-geometry to limit movement under forces generated by car's innertia without changing its' driving dynamics or ability to handle terrain.

gameboyterrorysta
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This is a Video that will help a lot of people, and FYI Yes car height affects downforce in Forza, if front is lower than rear, you get more downforce. It has been from the first forzas.

Wolfox
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This game is a joke, how I'm supposed to tune a setup in private mode ?
- No access to a proper board to see your lap times
- No access to datas if not driving
- How TF I'm supposed to drive and analyze the telemetry at the same time ?
- No proper live datas about your lap times (faster or slower)
- Racing game that lacks lot of racing tools
- No rev lights on the steering wheel (Ford GTE and not the only one I guess)
- To go back to the pit you have to quit the "race" which is actually a testing session, and then when back on track, you start from "lap 1" again.
- Ranking system clearly don't work as I'm always against rammers in multiplayer, even if I'm S class with 4400 skill rating
- SO MANY MORE BAD THINGS

This game is just not for racers ... Yes I'm upset.

Nice video by the way, thank you

xavierdulas
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Nice one, but I think you got the deceleration diff-settings wrong. Higher settings means understeer/more stability while braking because it limits the rotation. On power this switches to the opposite behavior because an open diff always provides a 50/50 torque-split no matter the grip or rotation differences while more locking transfers the torque to the tyre with more grip helping to rotate. Dampers are also more a tool to influence the turn-in and rebounds the turn-out behavior, so weight-transfer. If the car over-rotates on turn-in, stiffen the front dampers (or soften the rear if it comes from there) and stiffer rebounds if the car keeps on turning while you want to switch direction.

Leynad
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I'm a Forza veteran with some top 10 global times and even I learnt some great tips. Great video!

damonmorris
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Shout out to RaceBoy77 for doing all the hard work lol

Joeguard
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Small thing with the Diff at the end for FWD. Pretty much everything will be fastest using 100% accel and 0% decel. Those are meta esports numbers

RZM_Valkyrie
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I’ve been a Forza player for years, and generally just play with the cars with some upgrades but have never done any tuning like this, but always find these kind of videos interesting - just wondering how many people actually do this besides YouTubers? It seems like a lot of work to do multiple practice laps for each adjustment, and then do that for each individual car as well. It seems like you’d spend your whole time in the game just doing practice laps? 🤷

repetetivebeats
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You missed something on the Differential page: on All Wheel Drive cars that tuning screen gets much busier because that accel/decel setting is there for front and rear axle separately.
And there is another setting that come up for distributing power between the front & back axles as well (so setting it to 100% at the back makes it basically a RWD car, while putting it 1000% at the front turns it into a FWD car)..

WhiskyCanuck
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Man, I'm so glad I gave Forza another chance. Not sure why, but I wasn't feeling it when it launched. Thanks for this video, really helped.

xburk
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The best way to tune gears is find out the engines Powerband. Some are at 6000rpm or 8000rpm. You wanna keep each gear line on the graph close to the powerband. Then make sure each gear is slightly behind or else you will lose it all.

TheUnseenWaffle