Which Platform Fighter Dies Next Tier List

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This tier list goes over which platform fighter game is shutting down next, which one dies next and which one of the Smash bros like games will live on.
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You know, I think Brawlhalla survives because it doesn't do the one thing a lot of these dead platform fighters were doing... It's not trying to be Smash Bros

LexClone
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The Rivals of Aether Workshop community is very much still alive at the very least. The community is still consistently creating new and unique characters, participating in Mod Jams, and even holding its own Workshop tournaments. For the workshop alone, I’d say this game will stay alive years into the future, even after Rivals 2 releases!

ELstudiosGaming
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when i first tried brawlhalla, i had the same impression that it was super floaty and the gameplay didn’t seem very well put together. But the game has a lot of movement mechanics such as dash, dash jump, chase dodging, gravity cancels and more that make it in my opinion one of the most fast paced and skill based platform fighters. i think you should give it a second shot.

calmunicycle
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I been playing brawlhalla for over 5 years, its a really fun game once you get used to the gameplay and weapon system they use.

salem
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Brawlhalla works and survives because it has a unique form of combat with the weapons system, like you said it has a massive esports scene. Yes it is floaty but the dash and gravity cancel mechanics make it so it feels fast and allows you to take advantage of being in the air. It survives on being different than smash or other platform fighters

odhranfee
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i dont think ultimate will die. its very difficult for a game on that scale to die. brawl and ssb4 were riddled with their own problems, but ultimate is like melee's younger brother. It wont die for a while

thaddayyus
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I don't really think Rivals 2 will kill Rivals 1. The sequel will use 3D models, so making custom characters will be harder and as a result there will be less high quality characters. As someone that plays RoA only for the workshop, I'm not really sure if I'll buy the sequel at launch

Bugauanga
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On Sakurai's YouTube channel he said that he wouldn't release another smash game for a while especially because there's no development teams available to work, but also because he said that he wanted to work on a new or original project for his next game. I don't think ultimate will die, not for a long time, since this is the first smash game with every character and Sakurai said they won't do this again for a really long time, so until we get something like this again, ultimate will live

abyanmuhammadharis
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Brawlhalla is surviving for two reasons: one, it’s smash for kids who don’t have a Nintendo switch, that’s where a lot of new players come from. But the most important part is why they stay and it’s the unique mechanics and fast-paced gameplay. The movement feels very good and not slow/clunky which is something that ruins smash ultimate for me. It also just plays really differently with a big emphasis on combos and spacing. It is also just really fun for new and experienced players alike

nahnvm
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"Nickelodeon was doomed the second Multiversus came out"
**proceeds to put Nickelodeon as less dead than Multiversus**

CrocoDylianVT
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The thing keeping brawlhalla alive is the competitive potential.
As you said, the game is very esports oriented, and is balanced around high level gameplay. Not only that, but there is a whole new method of control at play, that being weapon control. Unarmed is fast, but gets easily beaten by many weapons, which can really easily be capitalized on by having stage control (which automatically rewards you with weapon control if you knock your opponent's weapon out of their hand) or weapon starving (the act of throwing away your weapon and picking up every drop, leaving your opponent unarmed, though this is generally frowned upon). The game can also be pretty fast paced at times, depending on weapon matchup. The game's core design element (that being weapons) also leads to every character being tournament viable, unlike the smash games, where you have about 10-15 characters at most with any hope of good placements. You can play whoever you want to the same extent as anyone else, which means you could meet a different character every single game. The only problem really is the combo game, as weapons usually have about 2-3 true combos that can build up damage/kill, while frame 1 dodges make them an absolute necessity if you don't want to catch multiple dodges. However, frame 1 dodges are the only thing keeping scythe at check, as its whole concept is strings you do while catching dodges. Overall, the game is well balanced, and has a thriving competitive scene, which ultimately keeps (and most likely will for a long time) it alive and engaging. Brawlhalla is one of the most fun games I've ever played, even if I only have about 800 hours on it.

ronaid-with-an-i
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Brawlhall feels floaty and loose as a beginner but when you get to a skill level that mandates tighter movement the game actually has a lot of tech skill and interesting mechanics, like spending your defensive option (dodge) to do a grounded attack in the air

mingkey
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Personally I think brawlhalla will never die, you have to understand that it is a huge game, it’s really big on steam alone, but it’s been released for every major console with cross play enabled

TheFreakSho
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The platform fighting scene is literally just Smash and Brawlhalla

pixalmasterstudios
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Rivals of Aether is famous for its workshop and how unique the custom characters are

FriendlyNeighborhoodNoob
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Brawlhalla case

-Easy to start and get good at it
-Bunch of gamemodes
-Great Esports scheme
-Excellent 2v2
-Can play with a lot of friends
-Customization
-Crossover events
-Free items(If you watch their tournaments on Twitch)

I think some of this reasons can help you

botom
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On the subject of Smash Bros. Ultimate, it depends on if the next game has all, or at least most of its characters from Ultimate. If it does, I can see it surpassing Ultimate, and thus Ultimate dying. If the next game does lack enough characters from Ultimate, then I can see Ultimate staying alive for a fine while longer.

shinobipizza
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the thing about brawlhallla is that once you get better it becomes really satisfying. like the off stage play can be really fun and wild. it makes games like smash bros feel like they have training wheels on with there non existent off stage play.

tubedisaster
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If Ultimate ends up being the only Smash with every character ever released in one game it'll never die.

Serralas
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Brawlhalla isn't dying because the devs actually care about the community. I believe like 1/3 of the dev team are hired from the community such as Lead Designer, Lead Combat Designer, Community Manager, Video Editors, Illustrators, Tourney Organisers and Casters. The game is just a huge passion project of the entire community. Sponsored weekly community tourneys, great servers and constant improvements and updates. They've just added dash changes that make the game super fast and are working on backdash changes that will make it even faster.

MrPerser
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