Does 'Switch 2' Deserve to FAIL HORRIBLY?? | Spicy Take Salad

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It's time for another episode of Spicy Take Salad, where I read your controversial Nintendo opinions.

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This video was edited by the wondrous Kane!

"Reloaded Installer #11" by LHS.
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DOES THIS COMMENT DESERVE TO BE PINNED??

ArloStuff
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Let's just fuse Mariokart and Mario Party. Mariokarty! ...Wait, what do you mean they had a car in Mario Party and people didn't enjoy those games?

Azran
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For the switch 2 should be a wii u level fail HAVE YOU EXPERIENCED BEING A NINTENDO FAN IN THE WII U ERA PLEASE NO NEVER AGAIN

Octav
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I get the want for Nintendo to have a fire out under them with a ‘failure’ era but I think people forget how barren most of the Wii U era was. We as consumers would also have to go through a period of worse games that come out less often.

Blastronaute
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"I can't stand it when videos are interrupted by mid-roll ads <SMASH CUT TO SQUARESPACE AD>"

Arlo, you beautiful creature.

nathantaylor
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The "Nintendo deserve to fail" stance would also result in a shit ton of layoffs, people either don't understand this or don't care

moritakaishida
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Spicy take salad seems like a problem because of course people are going to make their opinions as controversial as possible in hopes of getting it noticed, likely doesn't mean they actually think that though

DylanRussell
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Regarding games cooking for too long, this can also mean that large portions of the game were scrapped and had to be redone. This could be due to poor planning by the designers or executive meddling, but the result is the same: a game supposedly in development for several years coming out looking like it was cobbled together at the last minute.

TheRampantTragedy
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The idea of conjuring a massive failure to humble Nintendo is genuinely super ignorant to how much a a cruel reality that would be. We’re talking mass layoffs and downsizing from all of the growth they’ve accumulated across the Switch, imagine all of the innocent employees and creatives who would get caught in the crossfires. Nobody deserves to have that treatment just so smug weirdos on Twitter can one-up a handful of executives.

Scott...
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Anything that isn’t a switch 2 would be a step back. I do not want to buy 2 different systems js to play all the Nintendo gamed

kale
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Mario Party's biggest flaw is a lack of maps. Mario Kart games nowadays start with 30+. Mario Party games get 5 or 6. I can 100% see Mario Party being a lot bigger if there were more maps.

Edit: Related, Mario Party needs DLC.

deefdragon
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As long as the switch 2 has a better name, indicate that it's a sequel, not an add on like the Wii U and allows backwards comparability, it will sell well. Not switch and Wii numbers but decently well.

fffire
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The “Nintendo failure era” hot take is nullified by simply hoping Nintendo makes good games. A failure era would lay off a ton of people and probably irreparably damage the company given the current landscape of the industry

Gibdoh
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Tears just needed a more fleshed out main story, in my opinion. Every single Sage having nearly identical dialogue at the end of the dungeons was lame. I wanted to know more about the original Sages. Only one of them was even a named character. Each dungeon clear should have taken the player back to a corresponding mission in Early Hyrule with Zelda as the main character.

bibliofowl
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Never ask a man their salary, a woman their age and Arlo what his opinions are on the Zelda series

elesfinter
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For Tears of the Kingdom, thanks to the GDC presentation, we now know why it didn't fix a lot of Breath of the Wild's problems. Most fans I suspect imagined that TOTK would add on top of BOTW; adding back in everything BOTW had sacrificed to achieve its vast open world and complex physics engine. However, the Zelda team confirmed in a GDC presentation this year that the goal of TOTK was to *double down* on the vast open world and the complex physics engine; hence the sky, the depths, the caves, and ultrahand.

The presentation also confirmed that the thing that took the most time was ultrahand, as it meant making literally every object in the game into a physics object. Ask anyone who works in software development, and they will tell you that they're amazed that Nintendo managed to implement ultrahand within six years.

matthewmuir
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When talking about the Switch's lack of gimmick, you actually forgot about it's two gimmicks, which is fitting because so did everyone else: the JoyCon's HD-Rumble, and the IFR-camera on the bottom of the right one. The only games I know of that actually use those are 1-2 Switch, a few minigames in Super Mario Party, and Nintendo Labo.

palas
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"Almost every game [on the DS] found an intuitive and unobstructed use for the dual screen setup"

Okay that's straight up untrue. There was so much shovelware.

BonJoviBeatlesLedZep
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"To me, above all else, a game has to be fun"
**Princess Peach Showtime BGM starts playing**

I see what you did there Mr. Kane

blug
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My issue with the whole "Totk doesn't fix Botw's issues" thing, is that there is a clear difference of opinion on what botw's "issues" actually were, and many people, myself included, simply do not agree that things like weapon durability, shrines, or story structure were ever "issues" in botw. those things are part of botw's core mechanical identity, just as much as motion controls were to skyward sword. and like Skyward Sword, I find it just doesn't really work to call those "flaws of game design" and not just a lack of personal preference on behalf of the person speaking.

I will defend skyward sword's motion controls to my dying day, because I simply do not agree that they or many of skyward's other oft criticized features were "flawed" or badly designed. I think thats much more a matter of whether or not you personally liked them, not a matter of Skyward having some core design flaw, in the same way I think disliking weapon durability or shrines in Botw and totk is a matter of personal preference. I'm aware that the Wii's motion controls were spotty and the switch's motion controls are better in some ways and worse in others, but I just do not agree that even the worst of the motion functionality was enough to make it bad design.

And thats why I take such issue with that particular totk criticism. I don't think it was ever a reasonable assumption that totk would somehow not be the game it always promised to be. and to be honest, it seems to me that no Zelda game is ever good enough when its actually released. the Zelda community seems to have a very bad memory about how basically every 3d Zelda release following Majora's Mask, was met with backlash, and maintained bad reputations right up until the next game came out and the cycle starts over again. Wind Waker is too cartoony, twilight princess is too dark, Skyward Sword's too linear, Botw's too open, Totk's too much like botw, it just keeps going and going every single time. nobody ever seems to learn their lesson and we just repeat the same discourse over and again. It's exhausting.

MaxM