Top 10 Best Hand Traps of All Time in YuGiOh

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A hand trap is a term for cards which can be activated in your hand during your opponents or your own turn, mainly during your opponents turn though, with the vast majority of hand traps actually being monster cards and not traps.

(I will ignore my internal ban list for this list)

--The List--
Intro: (0:00)
10-Effect Veiler: (0:21)
9- D.D. Crow: (2:15)
8- Droll & Lock Bird: (5:19)
7- Artifact Lancia: (8:40)
6- Infinite Impermanence: (10:18)
5- PSY-Framegear gamma: (12:12)
4- Red Reboot: (14:13)
3- Ash Blossom & Joyous Spring: (16:56)
2- Nibiru the Primal Being: (19:09)
1- Maxx "C": (21:46)

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#yugioh #top10 #YGOtop10

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"Duel Logs, it's the seventh week in a row you've shown Nibiru in class"

chrisf.
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Personally, I think Maxx C should be legal at 40 copies per deck.

boul
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Top 10 Worst effects that activate once while face-up on the field.

raptorwithwings
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crocworks
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My opponent did activate Maxx C and I kept special summoning full combo till they had 20 cards cards
I then activated trickstar reincarnation on their standby to deck them out

vishmaster
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totatlly forgot that nibiru existed for a moment there, lol. I was thinking "what the hell is a stronger handtrap than ash (besides maxx "c" of course)?"

nikraa
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Huh. So that’s why Dragunities were/are considered rogue with their new support. Not only do they have a monster-negate option that they can bring out in 5 summons or less (Areadbhair), but their “equip from deck/GY” effects aren’t covered by the ghost girls or Droll. Sure they’re still vulnerable to the other spots on this list, but being able to deal with some of the biggest hand traps is a pretty good selling point.

michaelnelson
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One time in high school i made fun of my friend for buying 6 copies of ash blossom and said "you won't even be using three"
Fast forward, I heard he sold one for 30$ .... I think I can hear him laughing now.

epictoe
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We all know Kuriboh is the best hand trap smh my head

masterduelzero
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Add Maxx "C" to your banlist mate.

doomadreadon
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Alternative title: top 10 cards that are a necessary evil

Idk what’s the common decision about hand traps, but I feel like they’re the perfect example of cards that need to exist because of power creep, but are unfun to deal with as their existence can shut down pretty much any non-meta deck (potentially)

siftheadsdude
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YGO noob here, and I am glad I watched this
Gonna add some Droll and Lock to my Master Duel deck to stop everyone from making me take the Maxx C Challenge.

GammaDroidSecurity
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Then Master Duel was like: yeah so maxx C is at 3

errorhero
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Top 10 worst field spells, excluding the original releases which buffed by 200 or buffed by 500 while reducing defense by 400

FrozunLightning
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The part where you said how nowadays lancea is only artifact now to see play and how scythe doesn't.. i wish that was still true lol

underkitten
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Each entry in this video got me like 😮😮😮 what could possibly be better than that card. And then BOOM

enriqueisaacs
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As a new player who hates 2 turn games, I would love to see maxx c unbanned and a control-oriented meta... (sorry for the English, not my first language)

duckluiz
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Imagine if Konami made future trap cards taking inspiration from Red Reboot and Infinite Impermanence having two effects. One as a hand trap effect and two if the card was set and activate for the hand trap effect, gain an exrta effect. Would that fix trap cards as a card group and make them viable?

cameronsims
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As a duel links player with no experience of tcg, this video has made me so much more apprehensive of master duel

sarthakgupta
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