How to Make Procedural Cobblestone In Blender! | Geo Nodes Tutorial

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In this Blender Tutorial, learn the basics of Geometry Nodes in Order to create a fully customizable cobblestone path. We'll start with a curve then map a grid to that curve and do some fancy mesh work to make cobblestones. Then we'll apply a shader complete with randomization for color.

#b3d #geometrynodes #blendertutorial
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the shading part was great using separating the island and ambient oclusion node as well.

earsbleed
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Awesome tutorial mate, thank you very much!!

AlexIlyaGuennad
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I still have yet to see procedural flora that grows over any kind of terrain or object like boulders and buildings, like out the branches of other large trees. In this weird REALity one can find trees growing on trees, grasses on flat rocks, flowers on old roofs, and filler flora in all the hospitable places in between. I wanna see some realistically generated flora that isn't trying to just populate empty dirt.

ZennExile
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Did you start a new channel, I remember your old vfx videos, I can't see them anymore

Artist.Verse
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When I extrude the mesh, it doesn't extrude it up along the z axis in one direction, but skews it up along the z and diagonally along the x and y as well. Looks warped and ugly.

leodegrance