DB9 Crash Collection

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Car: Aston Martin DB9.

I recommend watching in high quality.

Everything you see in this video is made by me, except for the ragdoll (the guy sitting in the car), because I didn't feel to... I did however think about putting a helmet on him, but I think he would have got serious brain injuries anyway...

The car has been developed throughout the making of this film. That is the reason for example why, in some clips, the windscreen breaks and in other clips it doesn't. It's also the reason why some parts brake too easy sometimes.

The following might be considered gibberish, and you might therefore not want to read it.

This car has been modeled in Rhinoceros. It was then exported to 3d studio, where it was textured and then made "simulatable". It was then simulated with reactor, which is a plug-in in 3d studio.

There are some 2100 parts in this car. There is an entirely different simulation-model behind the movement of this car. The simulation-model is invisible, and the visible model of the car is then linked to the simulation-model. The simulation-model is made up of 420 parts and 640 constraints, constraining the parts to each other.

To make a crash scene the car was then given an initial speed, and some obstacles were placed in its way. After this to scene was simulated, a process which took about 20sec / frame. This video has a frame rate of 30 frames / sec, so that means a 3-4 second long clip took about 40 minutes to simulate. The simulation is done by the computer and you cant influence it while it's being done.

Finally all clips are rendered. 30 frames / sec gives a total of 5400 pictures that had to be rendered for this video. Rendering means "calculating" how each frame looks like. The computer does the calculating all by itself, so no one has painted each 5400 pictures in Photoshop or anything like that. The average rendering time per frame was about 10 minutes. That's a total of 54 000 minutes = about 40 days. The computer gets quite slow when rendering, so I usually put on the rendering process when I was going somewhere.

Part of the reason for the long rendering times was that this video was originally rendered in 1080p aka full HD (1920 x 1080), some clips, though, were rendered in 720p (1280 x 720). The longest rendering time for a single frame was over 6 hrs.
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I'm so happy to see that I'm not the only one that feels an inmense nostalgia from this video, this is one of the first videos I ever saw and I remember every scene vividly, thanks youtube for bringing me back

rodrigt
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Holy shit, how time flies. This was the first video I've ever watched on youtube.

donairechristianp
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I remember being so blown away by this so many years ago. And now BeamNG does even better crashes in real time. Totally crazy.

GeneralLee
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This is something that BeamNG can't achieve: Actually breaking the car.

I mean that in BeamNG, the cars only deform and get their parts separated, not broken. For example, if you crash a car in BeamNG, the fender will crumple, it won't break into other individual pieces.

I feel sooo nostalgic right now... This must have been the 3rd, or so video I've ever seen... And I'm still mind blown...

plexiglass-kzsi
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When i was a young chicken and typed "Toy Car Crash" videos...

Ahh old memories.

mr.cinematics
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If you are seeing this in 2024 you're a legend

xx_Emilio_xx
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Y know all these car crash vids were my childhood life. So nostalgic

virtuousvibes
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This video has such a giant impact on my enthusiasm for cars, it's crazy.

eric.
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The nostalgia while watching this is insane, my god

understandingguy
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I was just browsing BeamNG videos when the algorithm decided to take me on a trip down Memory Lane.

This is probably one of the first Youtube videos I ever watched, back when I was 10 years old.

Its still to this day the first thing that comes to mind whenever I hear 009 Sound System - Dreamscape

rodracer
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I remember watching this as a little 14 year old and trying to find this game on the internet lol. But now we have BeamNG which is even better

FetusKcker
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Remember watching this about a decade ago. Even in 2024 it still holds up.

raddivant
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FINALLY FOUND THIS, been trying to remember this video for ages! Honestly in many regards this still looks better than BeamNG, which still doesn’t have nearly as many small parts that can break off, or body parts breaking into smaller pieces.

azhurelpigeon
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I finally found it again... last time I wanted this was at least 8 years ago

SAMPLETEXT
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one of the very first videos i watched on youtube

yanxu
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Dear merciful god i have found nearly 8 long years, i rewatch my childhood again. it's truly beautiful...

Mateg-M
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2019, i remember constantly watching this and trying to figure out where the driver was at all times. Didnt really pay attention to the crashes. Just the driver lmao

ESkimOfficial
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I remember seeing this in 2010, on my old imac. I would always wait 5 minutes to watch just the beginning in HD because I thought that HD at the time was amazing, same goes for the graphics. Youtube has come a long way, and many of the users today wont remember this song being used i almost every video XD.

endaman
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This is basically one of the most nostalgic videos to me. Im still blown away by the crash physics. Really dont expect anything better from

adyanafrazkhan
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it really shows how untuned many of this generation are with the rest of the internet when on every animation of a car crash almost every single comment is eather thinking its a videogame or trying to compare it to rigs of rods or beamNG...

Shadakiwolfen