Update #78: Dynamically Generated Quests - How it Works

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This week our update is a little different. I peel back the layers and show some of Archmage Rises secret sauce (code) for creating and utilizing a very detailed world to create quests. I have been struggling with procedurally generated quests displaying in a compelling way to the player. This week shows some of the challenges, why it is taking so long, and what the benefits are of the systems are.

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Can NPCs solve problems if you take too long to fix it? Will the problem get worse and destroy the world if it is too big?

blazingshadow